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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Hussar" data-source="post: 8713261" data-attributes="member: 22779"><p>It might help to think of halflings as kender, which, in a lot of ways, they are. It's a bit weird because, as you say, the other races tend to flow organically into certain classes that fit pretty well with how the race is presented. Dragonborn and half orcs and dwarves tend to be martial type characters - fighters, paladins, barbarians, that sort of thing. Elves tend to go with wizards or rangers. Tieflings obviously have a pretty strong warlock vibe. Gnomes fit well with artificers, obviously, but, that suffers for not being core. I wonder if artificers being in core in the rerelease (does anyone think artificers won't be included?) might not give gnomes a serious boost.</p><p></p><p>But halflings funnel into rogues. Dex race, hiding bonuses for some of the halflings, that sort of thing. Mechanically it makes perfect sense. But, again, there's a disconnect between how the race is presented - lovers of comfort and fine things, and how they tend to get played - sneaky rogue/scout types. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p>It's a very good point I think. For a race that is supposed to be grounded in community, wouldn't clerics make a lot more sense? Or maybe druids? Kinda/sorta? Then again, in the early days of the game, halflings couldn't even BE clerics. So, I don't think there's much push in that direction.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8713261, member: 22779"] It might help to think of halflings as kender, which, in a lot of ways, they are. It's a bit weird because, as you say, the other races tend to flow organically into certain classes that fit pretty well with how the race is presented. Dragonborn and half orcs and dwarves tend to be martial type characters - fighters, paladins, barbarians, that sort of thing. Elves tend to go with wizards or rangers. Tieflings obviously have a pretty strong warlock vibe. Gnomes fit well with artificers, obviously, but, that suffers for not being core. I wonder if artificers being in core in the rerelease (does anyone think artificers won't be included?) might not give gnomes a serious boost. But halflings funnel into rogues. Dex race, hiding bonuses for some of the halflings, that sort of thing. Mechanically it makes perfect sense. But, again, there's a disconnect between how the race is presented - lovers of comfort and fine things, and how they tend to get played - sneaky rogue/scout types. :erm: It's a very good point I think. For a race that is supposed to be grounded in community, wouldn't clerics make a lot more sense? Or maybe druids? Kinda/sorta? Then again, in the early days of the game, halflings couldn't even BE clerics. So, I don't think there's much push in that direction. [/QUOTE]
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