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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Lanefan" data-source="post: 8802825" data-attributes="member: 29398"><p>Fair point. I get this. (and in my game you couldn't be an Int-8 wizard anyway as all classes have minimum stat requirements; you can't even be a wizard with Int less than 9)</p><p></p><p>But note the series of posts I was replying to started with someone seeming to suggest they wouldn't allow a character to be weakened so as to put, say, a 6 in any stat, whether class-required or not.</p><p></p><p>I mean, if I want to play a Fighter who's a brutish ugly stinky son of a cuss but who will (and can!) beat you like a drum if you tell him so, why shouldn't I be allowed to drop a 5 into his Charisma?</p><p></p><p>Or - and perhaps more to the point - why shouldn't I be allowed to drop a 6 into Wisdom and play a happy-go-lucky airhead mage who always seems to attract trouble?</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8802825, member: 29398"] Fair point. I get this. (and in my game you couldn't be an Int-8 wizard anyway as all classes have minimum stat requirements; you can't even be a wizard with Int less than 9) But note the series of posts I was replying to started with someone seeming to suggest they wouldn't allow a character to be weakened so as to put, say, a 6 in any stat, whether class-required or not. I mean, if I want to play a Fighter who's a brutish ugly stinky son of a cuss but who will (and can!) beat you like a drum if you tell him so, why shouldn't I be allowed to drop a 5 into his Charisma? Or - and perhaps more to the point - why shouldn't I be allowed to drop a 6 into Wisdom and play a happy-go-lucky airhead mage who always seems to attract trouble? [/QUOTE]
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