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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Chaosmancer" data-source="post: 8803758" data-attributes="member: 6801228"><p>Why are Halflings less capable of having deep faith than humans? </p><p></p><p>Why are dwarves less capable of speaking words of power than humans? </p><p></p><p>Why is a Gnome's Oath to bring light and laughter to the world weaker and more fragile than a humans?</p><p></p><p></p><p></p><p>See, but that isn't how the game actually works or is actually presented. You don't get a bonus to strength when you enter a goblin village. You don't get a subtraction to your dexterity when you go into an Elven Temple. The stats are presented as objective, to a degree. An Ogre has a 19 strength, that is standard for an Ogre, to the point that it is a defined score for a magical item. </p><p></p><p>It doesn't matter that they are weak for giants, or average for Ogres or incredibly strong for humans, the number is 19 and that doesn't change. So, any bonus or penalty to that number is equally objective. It isn't a penalty because I'm dealing with non-dwarves, it is a penalty in an objective sense, just like giving an Ogre a -3 strength and dropping them to 16 is objectively changing their strength, even though they are still subjectively in the same position relative to giants and human commoners.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8803758, member: 6801228"] Why are Halflings less capable of having deep faith than humans? Why are dwarves less capable of speaking words of power than humans? Why is a Gnome's Oath to bring light and laughter to the world weaker and more fragile than a humans? See, but that isn't how the game actually works or is actually presented. You don't get a bonus to strength when you enter a goblin village. You don't get a subtraction to your dexterity when you go into an Elven Temple. The stats are presented as objective, to a degree. An Ogre has a 19 strength, that is standard for an Ogre, to the point that it is a defined score for a magical item. It doesn't matter that they are weak for giants, or average for Ogres or incredibly strong for humans, the number is 19 and that doesn't change. So, any bonus or penalty to that number is equally objective. It isn't a penalty because I'm dealing with non-dwarves, it is a penalty in an objective sense, just like giving an Ogre a -3 strength and dropping them to 16 is objectively changing their strength, even though they are still subjectively in the same position relative to giants and human commoners. [/QUOTE]
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