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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="CreamCloud0" data-source="post: 8804185" data-attributes="member: 7034710"><p>While I prefer ASI in race due to what they were originally meant to represent I kind of like the idea of class, race and background each giving a choice of stats to place the ASI in for that respective character build choice, it prevents everything being loaded onto one of C/R/B and implying the other two didn’t have any influence on your character’s abilities, it’s not total freedom to place your ASI where you want but i think it strikes a nice balance between build choice and thematic-mechanical consistency.</p><p></p><p>Class provides three choices because they’re more conceptually MAD and race and background could provide two choices each.</p><p></p><p>So you chose a rogue? Put your class ASI in one of DEX, INT or CHA, Half orc? Racial ASI in STR or CON, Outlander background? That one goes in DEX or WIS.</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 8804185, member: 7034710"] While I prefer ASI in race due to what they were originally meant to represent I kind of like the idea of class, race and background each giving a choice of stats to place the ASI in for that respective character build choice, it prevents everything being loaded onto one of C/R/B and implying the other two didn’t have any influence on your character’s abilities, it’s not total freedom to place your ASI where you want but i think it strikes a nice balance between build choice and thematic-mechanical consistency. Class provides three choices because they’re more conceptually MAD and race and background could provide two choices each. So you chose a rogue? Put your class ASI in one of DEX, INT or CHA, Half orc? Racial ASI in STR or CON, Outlander background? That one goes in DEX or WIS. [/QUOTE]
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RPG Evolution: The Trouble with Halflings
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