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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Chaosmancer" data-source="post: 8804642" data-attributes="member: 6801228"><p>YEAH! I mean it isn't like rolling dice can possibly lead to someone rolling 18, 17, 15, 13, 12, 10 (the array I rolled on my first attempt, instead of having to do ten or so arrays) which would allow a character who is all those things. That is a very powerful array. Even if you wanted to do a +2/+1 and a -2/-1 I could end up with 16, 16, 15, 14, 14, 10 which is very much being strong AND tough AND nimble AND smart AND attractive and I STILL took those penalties for no reason. </p><p></p><p>So, if this is so easily possible, how can it possibly be a problem to not want those negatives? They don't really prevent this after all. </p><p></p><p></p><p></p><p>So... no reason at all. Therefore changing that doesn't harm their concept in any way at all.</p><p></p><p></p><p></p><p>Halfings are not more capable of nimbly running along a balance beam than humans. They are actually equal in that task. </p><p></p><p>Dwarves are more resilient to damage because they have a trait that gives them more hp.</p><p></p><p></p><p></p><p>Would they? I don't think so.</p><p></p><p></p><p></p><p>See, that last sentence? That's the ENTIRE point. Your intelligence doesn't actually change. And the numbers on the sheets are the objective measure. Sure, we all understand that humans are the baseline, but that doesn't make the numbers less objective. </p><p></p><p>And, again, if you look at humans AS the baseline (in 5e which I know you don't play) then look at what that means, it is utterly ridiculous to try and claim that as a reason for any bonuses or penalties at all.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8804642, member: 6801228"] YEAH! I mean it isn't like rolling dice can possibly lead to someone rolling 18, 17, 15, 13, 12, 10 (the array I rolled on my first attempt, instead of having to do ten or so arrays) which would allow a character who is all those things. That is a very powerful array. Even if you wanted to do a +2/+1 and a -2/-1 I could end up with 16, 16, 15, 14, 14, 10 which is very much being strong AND tough AND nimble AND smart AND attractive and I STILL took those penalties for no reason. So, if this is so easily possible, how can it possibly be a problem to not want those negatives? They don't really prevent this after all. So... no reason at all. Therefore changing that doesn't harm their concept in any way at all. Halfings are not more capable of nimbly running along a balance beam than humans. They are actually equal in that task. Dwarves are more resilient to damage because they have a trait that gives them more hp. Would they? I don't think so. See, that last sentence? That's the ENTIRE point. Your intelligence doesn't actually change. And the numbers on the sheets are the objective measure. Sure, we all understand that humans are the baseline, but that doesn't make the numbers less objective. And, again, if you look at humans AS the baseline (in 5e which I know you don't play) then look at what that means, it is utterly ridiculous to try and claim that as a reason for any bonuses or penalties at all. [/QUOTE]
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