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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="James Gasik" data-source="post: 8805237" data-attributes="member: 6877472"><p>Perhaps one way to do this (if you really wish to impose your will upon racial ability score tendencies*) it is use die rolling, but set priorities, so that, when playing a Dwarf, your first or second highest die roll result must be Constitution, and Charisma can't be your highest die roll result. There is still the possibility for an 18 Charisma Dwarf, but it requires you to roll three 18's to get there; just as it is technically possible that you have a low Constitution, though you would need largely terrible rolls.</p><p></p><p>But no actual bonuses or penalties are granted from race, and you can use your ASI's (however they are derived, be it Background or Class) as you like.</p><p></p><p>So, as an example, I randomly rolled these numbers for a Dwarf character:</p><p></p><p>14, 17, 13, 17, 14, 12 (man my dice are on fire today!).</p><p></p><p>So a theoretical Dwarf character would have 17 in anything but Charisma, 17 Constitution, and a Charisma no higher than 14; still viable for any class, especially once you take an ASI into account.</p><p></p><p>*I don't feel the need to do this myself, but if my players expressed disdain that Goliaths aren't generally stronger than Halflings, this is what I'd suggest.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8805237, member: 6877472"] Perhaps one way to do this (if you really wish to impose your will upon racial ability score tendencies*) it is use die rolling, but set priorities, so that, when playing a Dwarf, your first or second highest die roll result must be Constitution, and Charisma can't be your highest die roll result. There is still the possibility for an 18 Charisma Dwarf, but it requires you to roll three 18's to get there; just as it is technically possible that you have a low Constitution, though you would need largely terrible rolls. But no actual bonuses or penalties are granted from race, and you can use your ASI's (however they are derived, be it Background or Class) as you like. So, as an example, I randomly rolled these numbers for a Dwarf character: 14, 17, 13, 17, 14, 12 (man my dice are on fire today!). So a theoretical Dwarf character would have 17 in anything but Charisma, 17 Constitution, and a Charisma no higher than 14; still viable for any class, especially once you take an ASI into account. *I don't feel the need to do this myself, but if my players expressed disdain that Goliaths aren't generally stronger than Halflings, this is what I'd suggest. [/QUOTE]
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