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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="GungHo" data-source="post: 8806141" data-attributes="member: 9530"><p>To bring this to the original question (which is a fantastic feature of this site.. all you gotta do is go to the top of the screen to get on track with the thesis), I do a lot of different things with halflings (and other ancestries) as we go from world to world (assuming the world has halflings). In some they're the mean little jerks you get in Dark Sun, in some they're the lazy little jerks you get in Forgotten Realms, in others they're they oppressed little jerks you get in Golarion, in others they're big on flightless-bird cavalry. The only real, consistent thing I have when I present them from world to world is that they look as described in the player guides. The only role I really don't reserve for them is being little fools, because that makes me uncomfortable. I do try to give them cultures which are not intended to be an expy of real world cultures, again, because that makes me uncomfortable, but I do not force players to be from those "default" cultures. I do not limit them to "default" classes. I do not tell them they can only go to level 5 in Gandalf.</p></blockquote><p></p>
[QUOTE="GungHo, post: 8806141, member: 9530"] To bring this to the original question (which is a fantastic feature of this site.. all you gotta do is go to the top of the screen to get on track with the thesis), I do a lot of different things with halflings (and other ancestries) as we go from world to world (assuming the world has halflings). In some they're the mean little jerks you get in Dark Sun, in some they're the lazy little jerks you get in Forgotten Realms, in others they're they oppressed little jerks you get in Golarion, in others they're big on flightless-bird cavalry. The only real, consistent thing I have when I present them from world to world is that they look as described in the player guides. The only role I really don't reserve for them is being little fools, because that makes me uncomfortable. I do try to give them cultures which are not intended to be an expy of real world cultures, again, because that makes me uncomfortable, but I do not force players to be from those "default" cultures. I do not limit them to "default" classes. I do not tell them they can only go to level 5 in Gandalf. [/QUOTE]
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