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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="CreamCloud0" data-source="post: 8806207" data-attributes="member: 7034710"><p>I think they should offer options for ASI, floating, fixed and fixed pros and cons, floating is just 2x+1, but can be put anywhere, fixed is the standard +2,+1/3x+1 set in predetermined stats and fixed P+C is +2,+2,-1/+2,+1,+1,-1 again in set stats, this allows for a choice of if you want the bonuses for playing to type or the benefit of having the freedom to put your stats anywhere you want them.</p><p></p><p>Part of the thing that causes issues about fixed ASI is that some are more required for certain classes/abilities/skills and that there aren’t alternative options, like there are only a small number of halfway decent finesse weapons, a halfling fighter is excluded from all the heavy weapons which are the stronger martial ones to use including the longbow, i’d rather a finesse weapon with STR 16 restriction than heavy because there’s at least a possibility of being able to use the prior as a halfling without disadvantage, I never played 4e but the choice of stat to use on saving throws which sounds like another great solution to this kind of problem, not forcing players into relying on certain stats, or they could offer alternative casting stats for classes, your WIS wizards or CON sorcerers.</p><p></p><p>More players IMO would most likely be much more agreeable to fixed ASI if they didn’t feel like they were penalised by other mechanics for not optimising.</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 8806207, member: 7034710"] I think they should offer options for ASI, floating, fixed and fixed pros and cons, floating is just 2x+1, but can be put anywhere, fixed is the standard +2,+1/3x+1 set in predetermined stats and fixed P+C is +2,+2,-1/+2,+1,+1,-1 again in set stats, this allows for a choice of if you want the bonuses for playing to type or the benefit of having the freedom to put your stats anywhere you want them. Part of the thing that causes issues about fixed ASI is that some are more required for certain classes/abilities/skills and that there aren’t alternative options, like there are only a small number of halfway decent finesse weapons, a halfling fighter is excluded from all the heavy weapons which are the stronger martial ones to use including the longbow, i’d rather a finesse weapon with STR 16 restriction than heavy because there’s at least a possibility of being able to use the prior as a halfling without disadvantage, I never played 4e but the choice of stat to use on saving throws which sounds like another great solution to this kind of problem, not forcing players into relying on certain stats, or they could offer alternative casting stats for classes, your WIS wizards or CON sorcerers. More players IMO would most likely be much more agreeable to fixed ASI if they didn’t feel like they were penalised by other mechanics for not optimising. [/QUOTE]
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