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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="CreamCloud0" data-source="post: 8810730" data-attributes="member: 7034710"><p>Halflings/Hobbits are the main characters of two of the most influential classical DnD-esc fantasy movies/trilogies, if you tried to remove them there would be outcries at wizards for doing so because good or not halflings are a solid part of alot of people’s perception of a fantasy world.</p><p></p><p>The issue however is that halflings, the PHB halflings at any rate, are not exciting, too much of the things they get are passive or overly niche(you can move through the square of a larger creature or hide behind them, <em>wow incredible</em>) and not helping the issue is them being small size which brings a fair few disadvantages and barely any advantages.</p><p></p><p>The Lotusden Halfling is really what i think base halfling should be aiming for more, Timberwalk: ignores nonmagical difficult terrain and has disadvantage on being tracked through nature, Children of the Woods: druidcraft cantrip and 1/LR entangle and spike growth at 3rd and 5th, Mark of Hospitality halflings get 1/LR unseen servant and purify food and drink, plus extra spells on your list if you’re a spellcaster.</p><p></p><p>Personally I thought about them having a pseudo song of rest or bardic inspiration skill that occurs on short/long rests to play up their friendly homely nature even when you’re on the road, good food and good friends invigorates the soul.</p><p></p><p>People have mentioned halfling’s abilities shoehorning them into rogue and maybe they that’s somewhat true, but there’s a difference between abilities that are only useful being a rogue and abilities that allows you a touch of rogue no matter what class you choose to play and halflings shouldnt be cornered into being rogues all the time.</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 8810730, member: 7034710"] Halflings/Hobbits are the main characters of two of the most influential classical DnD-esc fantasy movies/trilogies, if you tried to remove them there would be outcries at wizards for doing so because good or not halflings are a solid part of alot of people’s perception of a fantasy world. The issue however is that halflings, the PHB halflings at any rate, are not exciting, too much of the things they get are passive or overly niche(you can move through the square of a larger creature or hide behind them, [I]wow incredible[/I]) and not helping the issue is them being small size which brings a fair few disadvantages and barely any advantages. The Lotusden Halfling is really what i think base halfling should be aiming for more, Timberwalk: ignores nonmagical difficult terrain and has disadvantage on being tracked through nature, Children of the Woods: druidcraft cantrip and 1/LR entangle and spike growth at 3rd and 5th, Mark of Hospitality halflings get 1/LR unseen servant and purify food and drink, plus extra spells on your list if you’re a spellcaster. Personally I thought about them having a pseudo song of rest or bardic inspiration skill that occurs on short/long rests to play up their friendly homely nature even when you’re on the road, good food and good friends invigorates the soul. People have mentioned halfling’s abilities shoehorning them into rogue and maybe they that’s somewhat true, but there’s a difference between abilities that are only useful being a rogue and abilities that allows you a touch of rogue no matter what class you choose to play and halflings shouldnt be cornered into being rogues all the time. [/QUOTE]
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