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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Faolyn" data-source="post: 8814601" data-attributes="member: 6915329"><p>No, it wasn't. Because you looked at the artwork, made a snap decision about its abilities--which was incorrect--and then failed to spend more than a few seconds imagining how to use a living wheel made out of lion. It sounds like you wasted an opportunity to possibly use something memorably different than the norm. </p><p></p><p>I mean, if it doesn't fit in with <em>your </em>setting's feel, sure--I can see that. I wouldn't use this thing in <em>my </em>current D&D game, because my setting doesn't have monsters like that. My setting doesn't even have mind flayers or beholders in it (except for that one spectator that was summoned) because it doesn't fit the feel. That's perfectly understandable. But if my characters get to my setting's Feywild/divine realm mix, <em>heck yeah.</em> I can even see having these as the wheels on some godling's chariot, and when battle comes and the godling gets off their chariot, the wheels pop off and begin attacking on their own. </p><p></p><p>But to just look at a monster, say "this looks dumb, therefore it is objectively bad," well, that's not only conflating your opinion with fact but is, as I said, a waste of a potentially interesting creature.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8814601, member: 6915329"] No, it wasn't. Because you looked at the artwork, made a snap decision about its abilities--which was incorrect--and then failed to spend more than a few seconds imagining how to use a living wheel made out of lion. It sounds like you wasted an opportunity to possibly use something memorably different than the norm. I mean, if it doesn't fit in with [I]your [/I]setting's feel, sure--I can see that. I wouldn't use this thing in [I]my [/I]current D&D game, because my setting doesn't have monsters like that. My setting doesn't even have mind flayers or beholders in it (except for that one spectator that was summoned) because it doesn't fit the feel. That's perfectly understandable. But if my characters get to my setting's Feywild/divine realm mix, [I]heck yeah.[/I] I can even see having these as the wheels on some godling's chariot, and when battle comes and the godling gets off their chariot, the wheels pop off and begin attacking on their own. But to just look at a monster, say "this looks dumb, therefore it is objectively bad," well, that's not only conflating your opinion with fact but is, as I said, a waste of a potentially interesting creature. [/QUOTE]
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