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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Chaosmancer" data-source="post: 8815156" data-attributes="member: 6801228"><p>Which I appreciate. But it does lead to bizarre situations. Steam power was discovered incredibly early, because of course it was. All it takes is boiling a pot of water with a lid on top to realize steam power is a thing. And you have sewers, so you have pipes. Now, maybe you don't have locomotives, because the boiler engine took longer, but you have sailing ships that use large sails, waterwheels, and steam. It therefore could be conceived that SOMEONE has figured out you can use steam to move a wheel made of sails. And once you add magic to the list, then there are things that can be logically put forth as happening. </p><p></p><p></p><p>I think what frustrates me is often running into DMs who don't realize that there are holes and inconsistencies already, and then react hostilely to a player who doesn't see a hole, but instead sees a thing that they can add to the story. And those DMs are often the same ones constantly telling us other DMs that our inspirations and the things we use to fill in those gaps are "not DnD" and therefore shouldn't count when discussing the game.</p><p></p><p></p><p></p><p>If you just draw a stone, and expect me to realize that it is really a crab, you've made a bad design decision. </p><p></p><p>If instead, you do something like what was done for coin mimics</p><p></p><p>[ATTACH=full]265365[/ATTACH]</p><p></p><p>Where you show it as the disguised form AND as the mobile "true form" then you have made a good design decision. Because I don't have to guess what you mean by "this rock is a crab" I can see it. </p><p></p><p>Again, if you only have a single still image, and you have important information to convey, then you need to convey that information in that image. Whether it is secret crabs, mimic coins, fungi people with tentacle heads, or shapeshifting legs, you need to make sure your design gives the viewer everything they need to know about the creature's body. And if you can't do that in a single image, then you need to make multiple images.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8815156, member: 6801228"] Which I appreciate. But it does lead to bizarre situations. Steam power was discovered incredibly early, because of course it was. All it takes is boiling a pot of water with a lid on top to realize steam power is a thing. And you have sewers, so you have pipes. Now, maybe you don't have locomotives, because the boiler engine took longer, but you have sailing ships that use large sails, waterwheels, and steam. It therefore could be conceived that SOMEONE has figured out you can use steam to move a wheel made of sails. And once you add magic to the list, then there are things that can be logically put forth as happening. I think what frustrates me is often running into DMs who don't realize that there are holes and inconsistencies already, and then react hostilely to a player who doesn't see a hole, but instead sees a thing that they can add to the story. And those DMs are often the same ones constantly telling us other DMs that our inspirations and the things we use to fill in those gaps are "not DnD" and therefore shouldn't count when discussing the game. If you just draw a stone, and expect me to realize that it is really a crab, you've made a bad design decision. If instead, you do something like what was done for coin mimics [ATTACH type="full"]265365[/ATTACH] Where you show it as the disguised form AND as the mobile "true form" then you have made a good design decision. Because I don't have to guess what you mean by "this rock is a crab" I can see it. Again, if you only have a single still image, and you have important information to convey, then you need to convey that information in that image. Whether it is secret crabs, mimic coins, fungi people with tentacle heads, or shapeshifting legs, you need to make sure your design gives the viewer everything they need to know about the creature's body. And if you can't do that in a single image, then you need to make multiple images. [/QUOTE]
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