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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Chaosmancer" data-source="post: 8817789" data-attributes="member: 6801228"><p>This is... really telling when combined with your other post. </p><p></p><p></p><p></p><p></p><p>You essentially have 8 races (and I am hesitant to ask what is meant by "barbarian" as a race) </p><p></p><p>If evenly distributed, each race would have 12.5% of the options chosen, or 26 - 27 played races. </p><p></p><p>Instead, you have about 85 humans (40%), and if you add in Elf and Dwarf that accounts for 70% or 149 of the played characters. Hobbits make up the largest section of the 4th, but they are still half as popular as dwarves. </p><p></p><p></p><p>Now, as for myself, the smallest set of races I have ever had was when I just had the player's handbook, which was 9 races. But at this point I have about 30 active races, as I umbrella certain groups. And while I haven't been keeping track like you have, the only reason I MIGHT have more than 25% of the players playing human is because I ran an all human campaign with a large group. But we have far far more diversity in our racial choices, and nowhere near 70% of them were dwarves, humans or elves. In fact, other than humans having a majority at a potential 25%, I'd argue most of the other races (elf, dwarf, half-elf, genasi, teifling, changeling, shifter, warforged, orc, half-orc) are seen about equally.</p><p></p><p>It would seem obvious you don't often have any issues with hobbits, because the majority of your players are either elf or human, with the occasional half-elf or the odd dwarf. This is not how many tables I have seen or heard about go.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8817789, member: 6801228"] This is... really telling when combined with your other post. You essentially have 8 races (and I am hesitant to ask what is meant by "barbarian" as a race) If evenly distributed, each race would have 12.5% of the options chosen, or 26 - 27 played races. Instead, you have about 85 humans (40%), and if you add in Elf and Dwarf that accounts for 70% or 149 of the played characters. Hobbits make up the largest section of the 4th, but they are still half as popular as dwarves. Now, as for myself, the smallest set of races I have ever had was when I just had the player's handbook, which was 9 races. But at this point I have about 30 active races, as I umbrella certain groups. And while I haven't been keeping track like you have, the only reason I MIGHT have more than 25% of the players playing human is because I ran an all human campaign with a large group. But we have far far more diversity in our racial choices, and nowhere near 70% of them were dwarves, humans or elves. In fact, other than humans having a majority at a potential 25%, I'd argue most of the other races (elf, dwarf, half-elf, genasi, teifling, changeling, shifter, warforged, orc, half-orc) are seen about equally. It would seem obvious you don't often have any issues with hobbits, because the majority of your players are either elf or human, with the occasional half-elf or the odd dwarf. This is not how many tables I have seen or heard about go. [/QUOTE]
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