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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Lanefan" data-source="post: 8817909" data-attributes="member: 29398"><p>Played characters, I think you mean. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Actually, not quite. Here's the actual numbers:</p><p></p><p>84 Human</p><p>41 Elf</p><p>21 Dwarf</p><p>17 Part-Orc</p><p>14 Part-Elf</p><p>13 Hobbit</p><p>11 Barbarian</p><p>4 Gnome</p><p>8 other, including four reincarnated characters who changed species</p><p>=======</p><p>213 total</p><p></p><p>Barbarian is a sub-species of Human, distinct enough to have its own mechanics. I've had them forever but they may or may not survive as a concept if-when I ever start another campaign.</p><p></p><p>For this and other reasons, I really do recommend erring on the side of keeping too many stats on one's games over the long run rather than too few. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Humans are a constant, and I'm a bit Gygaxian in that I do prefer a Human-centric game. After that, I've found the other species tend to rise and fall in popularity over the years. My other two big campaigns, for example, produced 225 PCs between them (and amazingly evenly split: 112 in one and 113 in the other) and of those only 7 were Part-Orc; but now they're more popular - mostly, I think, due to the stupendous success of one Part-Orc in the game I play in. Elves, by contrast, were big in the middle campaign, even outnumbering Humans.</p><p></p><p>Those tables are not this table. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 8817909, member: 29398"] Played characters, I think you mean. :) Actually, not quite. Here's the actual numbers: 84 Human 41 Elf 21 Dwarf 17 Part-Orc 14 Part-Elf 13 Hobbit 11 Barbarian 4 Gnome 8 other, including four reincarnated characters who changed species ======= 213 total Barbarian is a sub-species of Human, distinct enough to have its own mechanics. I've had them forever but they may or may not survive as a concept if-when I ever start another campaign. For this and other reasons, I really do recommend erring on the side of keeping too many stats on one's games over the long run rather than too few. :) Humans are a constant, and I'm a bit Gygaxian in that I do prefer a Human-centric game. After that, I've found the other species tend to rise and fall in popularity over the years. My other two big campaigns, for example, produced 225 PCs between them (and amazingly evenly split: 112 in one and 113 in the other) and of those only 7 were Part-Orc; but now they're more popular - mostly, I think, due to the stupendous success of one Part-Orc in the game I play in. Elves, by contrast, were big in the middle campaign, even outnumbering Humans. Those tables are not this table. :) [/QUOTE]
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