Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
RPG Evolution: The Trouble with Halflings
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Faolyn" data-source="post: 8819458" data-attributes="member: 6915329"><p>Like what? Because I literally can't think of a thing these races have done that humans haven't done.</p><p></p><p>Humans, in real-life, can build amazing contraptions like gnomes (look at any clockwork or Rube Goldburg device), can carve mountains into amazing sculptures and cities like dwarfs (check out any number of huge monuments, or the City of Petra, or the Pyramids), bend living trees into amazing sculptures like elves (living sculptures, tree shaping, bonzai), and... go to war and act like bandits like goblins and orcs. Assuming you're going for traditional, monstrous goblins and orcs, of course. Literally the only things that elves, dwarfs, gnomes, goblins, and orcs have done that humans haven't are things that involve magic or setting-specific supernatural beings.</p><p></p><p>If you can't find the fantastical among the halflings, it's because you're not looking in the right places. Halfling fantastical-ness lies in their general peacefulness (or at least lack of waging wars), their hominess, their cooking, their cheeriness, even in the face of disaster, their ability to get along with others, things like that.</p><p></p><p>In a D&D world, humans typically <em>don't </em>build amazing contraptions as well as the gnomes do, <em>don't </em>carve stone like the dwarfs do, and <em>don't </em>engage in tree-shaping like elves do. And they often don't even do as much banditry and (pointless) war as goblins and orcs do. </p><p></p><p>Which means that humans <em>aren't </em>quite as good at cooking as halflings are, aren't as good at hospitality as halflings are, have a harder time staying in good cheer during bad times than halflings do, and are generally less congenial and accepting of others than halflings are. This doesn't even mean that game-humans are worse than real-humans are in these areas--there are going to be <em>really </em>good human chefs and humans who can smile in the worst of times, just like there are humans who are amazing stonemasons and humans that are great inventors. It just means that halflings are <em>better</em>. </p><p></p><p>Sorry that's not flashy or combat-effective for you, but nobody said every racial stereotype has to be used with dice.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8819458, member: 6915329"] Like what? Because I literally can't think of a thing these races have done that humans haven't done. Humans, in real-life, can build amazing contraptions like gnomes (look at any clockwork or Rube Goldburg device), can carve mountains into amazing sculptures and cities like dwarfs (check out any number of huge monuments, or the City of Petra, or the Pyramids), bend living trees into amazing sculptures like elves (living sculptures, tree shaping, bonzai), and... go to war and act like bandits like goblins and orcs. Assuming you're going for traditional, monstrous goblins and orcs, of course. Literally the only things that elves, dwarfs, gnomes, goblins, and orcs have done that humans haven't are things that involve magic or setting-specific supernatural beings. If you can't find the fantastical among the halflings, it's because you're not looking in the right places. Halfling fantastical-ness lies in their general peacefulness (or at least lack of waging wars), their hominess, their cooking, their cheeriness, even in the face of disaster, their ability to get along with others, things like that. In a D&D world, humans typically [I]don't [/I]build amazing contraptions as well as the gnomes do, [I]don't [/I]carve stone like the dwarfs do, and [I]don't [/I]engage in tree-shaping like elves do. And they often don't even do as much banditry and (pointless) war as goblins and orcs do. Which means that humans [I]aren't [/I]quite as good at cooking as halflings are, aren't as good at hospitality as halflings are, have a harder time staying in good cheer during bad times than halflings do, and are generally less congenial and accepting of others than halflings are. This doesn't even mean that game-humans are worse than real-humans are in these areas--there are going to be [I]really [/I]good human chefs and humans who can smile in the worst of times, just like there are humans who are amazing stonemasons and humans that are great inventors. It just means that halflings are [I]better[/I]. Sorry that's not flashy or combat-effective for you, but nobody said every racial stereotype has to be used with dice. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
RPG Evolution: The Trouble with Halflings
Top