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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="James Gasik" data-source="post: 8819601" data-attributes="member: 6877472"><p>House Jorasco and House Ghallanda beg to differ, being two of the noble houses of Khorvaire. Having access to the best healers and medics was huge during the Last War, and while the Ghallanda may not have a monopoly on the best inns and restaurants in the Five Nations, they set the gold standard for what is the best. Both Houses are fantastically wealthy, and if you think their role as "support services" is minor, well, I don't know what to tell you, because a lot of things would simply grind to a halt without them.</p><p></p><p>Also, in the Forgotten Realms:</p><p></p><p>"Halflings underwent something of a cultural and philosophical change through the Hundred Years of Chaos. During this time, the typical halfling aversion to adventure for its own sake was overcome by a powerful sense of wanderlust. Halfling-run adventure companies became common in many major cities of Faerûn."</p><p></p><p>"Since then (The Spellplague), halflings were found in their greatest concentrations within the nation of Amn. Though formerly met with prejudice, halflings earned acceptance through their skill as merchants and business partners. Halflings could also be commonly found along the Sea of Fallen Stars, particularly human-dominated cities. In fact, human cities were often the most common place to find halflings, who frequently found ways to exploit the ever-changing climate of human societies, although dwarven cities were also accommodating."</p><p></p><p>So in another setting, we find that Halflings became very un-Hobbitlike, forming adventuring companies across the world. They became great merchants, able to find a place for themselves in a highly competitive region, and have adapted to become natural city dwellers.</p><p></p><p>So what are you really looking for? A setting where Halflings rule the world? Because really, few races have that. In most settings the Elves are in decline, the Dwarves are isolationists, and anyone who isn't a Human is a backwards savage or keeping to themselves to not draw attention to themselves.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8819601, member: 6877472"] House Jorasco and House Ghallanda beg to differ, being two of the noble houses of Khorvaire. Having access to the best healers and medics was huge during the Last War, and while the Ghallanda may not have a monopoly on the best inns and restaurants in the Five Nations, they set the gold standard for what is the best. Both Houses are fantastically wealthy, and if you think their role as "support services" is minor, well, I don't know what to tell you, because a lot of things would simply grind to a halt without them. Also, in the Forgotten Realms: "Halflings underwent something of a cultural and philosophical change through the Hundred Years of Chaos. During this time, the typical halfling aversion to adventure for its own sake was overcome by a powerful sense of wanderlust. Halfling-run adventure companies became common in many major cities of Faerûn." "Since then (The Spellplague), halflings were found in their greatest concentrations within the nation of Amn. Though formerly met with prejudice, halflings earned acceptance through their skill as merchants and business partners. Halflings could also be commonly found along the Sea of Fallen Stars, particularly human-dominated cities. In fact, human cities were often the most common place to find halflings, who frequently found ways to exploit the ever-changing climate of human societies, although dwarven cities were also accommodating." So in another setting, we find that Halflings became very un-Hobbitlike, forming adventuring companies across the world. They became great merchants, able to find a place for themselves in a highly competitive region, and have adapted to become natural city dwellers. So what are you really looking for? A setting where Halflings rule the world? Because really, few races have that. In most settings the Elves are in decline, the Dwarves are isolationists, and anyone who isn't a Human is a backwards savage or keeping to themselves to not draw attention to themselves. [/QUOTE]
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