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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Faolyn" data-source="post: 8820085" data-attributes="member: 6915329"><p>I don't belong to a religion that espouses reincarnation, nor do I personally believe in it.</p><p></p><p></p><p>This is what I wrote:<em> "...Unless you are claiming that <strong>D&D humans </strong>have to follow a particular religious model based on an Abrahamic-style reskinning of the Greco-Roman pantheon? Or that any <strong>D&D human religion </strong>that involves reincarnation is automatically false?"</em></p><p></p><p>I take it by your lack of response to what I actually wrote and your attempt to deflect by saying I was being bigoted, that you <em>do </em>believe <strong>humans in D&D </strong>can't be reincarnated or have a religion that involves reincarnation.</p><p></p><p><em>I </em>can imagine such a religion just fine. I'd have to go back and check but I'm pretty sure the main religion in the setting my friends and I built together involves reincarnation for <em>every </em>sentient race (I would not be the one DMing this world, so I don't know how the DM plans to handle such things mechanically). I can also imagine a religion for elves that <em>doesn't </em>involve reincarnation--i.e., the way elves were treated in all previous editions. In fact, the elves in my current setting don't reincarnation; they turn into nature spirits. I also don't use Correllon or Lolth.</p><p></p><p>I can also imagine a world where some humans get reincarnated and some go to an afterlife and some dissipate into nothingness. That MToF says that elves reincarnate literally means nothing beyond "here's our idea for elves, we're going to use it in our books."</p><p></p><p></p><p>No, I just ignored it because it was dumb.</p><p></p><p></p><p><a href="https://www.enworld.org/threads/the-trouble-with-halflings.689619/post-8819957" target="_blank">Oofta says otherwise</a>.</p><p></p><p></p><p>And here's you missing <em>my </em>point.</p><p></p><p></p><p>You know what the cultural and mechanical differences are, because they're listed in the PHB, MTF, SCAG, and EGW. It's not my job to read for you.</p><p></p><p></p><p>So? All that shows is that the person who wrote that probably based it on D&D.</p><p></p><p></p><p>Yes. The reason is that the writers chose that name.</p><p></p><p></p><p>Who, precisely, has told you that "changing any of those factors would make them decidedly not halflings"? I ask because you repeatedly misrepresent people and what they say, and so I am inclined to believe that in reality, maybe <em>one </em>person has said that changing a halfling would make it a not-halfling, and you decided to claim that tons of people have said that.</p><p></p><p></p><p>What type of halfling are you talking about? A D&D halfling? A Tolkien halfling? A halfling as presented from a different, non-D&D game?</p><p></p><p>Because each of those types of halflings are entities unto themselves, so if I'm talking about a D&D halfling, then I will point you at the PHB, MTF, SCAG, and EGW.</p><p></p><p></p><p>Citation needed.</p><p></p><p></p><p>The number of official settings I know and care about enough to comment are:</p><p></p><p>Ravenloft.</p><p></p><p>So, Delagia and Rivalis, in Darkon. I seem to recall a fan-brew halfling domain as well.</p><p></p><p>In my own game? Every major above-ground settlement.</p><p></p><p></p><p>Beats me. I said "communities" and "settlements." But here's you misrepresenting what I said to mean cities and countries, as well as failing to understand how big (or how small) an army actually needs to be in a setting where you can throw around <em>fireballs.</em></p><p></p><p></p><p>I dunno. Why don't you do some research and come up with a list?</p><p></p><p></p><p>Why would they? The halflings own the land, not the king.</p><p></p><p>Unless it's different in your setting, of course. Or you can find some bit of text in a D&D book somewhere that says that halflings always live on human lands.</p><p></p><p>Until you can find that bit of text, however, you are talking about something that <em>may </em>be true in, what, your personal setting? The Realms or Greyhawk maybe? Not something that's a universal fact in D&D.</p><p></p><p>Why? Do you insist that the books spell out every single aspect of daily and political life in every single setting?</p><p></p><p></p><p>It usually is. You seem to have missed those bits.</p><p></p><p>And, to quote Observer, "My race is pacifist and does not believe in war. We only kill out of personal spite."</p><p></p><p></p><p>I suppose you only use official settings rather than make your own, then.</p><p></p><p></p><p>Sure, if you want that to be the way for your setting, go ahead.</p><p></p><p></p><p>Way to dodge the questions again. You do that a lot, you know.</p><p></p><p></p><p>Opinion, not fact. We had this discussion before. And the players of the three halflings in my setting think they're plenty good.</p><p></p><p>Also, citation needed.</p><p></p><p></p><p>And again, you misunderstand and misrepresent. You can change gender. That's great for your character. It literally doesn't matter for anyone else's character, though, except in the hands of a good roleplayer.</p><p></p><p></p><p>According to one book, published for this edition, which will probably be changed the next time they come up with a Draconomicon for another edition.</p><p></p><p></p><p>But mostly humans, as evidenced by basically every single time they've ever been used.</p><p></p><p></p><p>And how often have you seen mimics take the form of rocks or something like that?</p><p></p><p></p><p>Nope.</p><p></p><p></p><p><sigh> You really don't get the difference between in-game reasoning and out-of-game reasoning, do you.</p><p></p><p></p><p>Because sometimes, too much fantasticalness is boring.</p><p></p><p></p><p>My understanding of your maliciousness on this point out be better if it weren't for every single one of your posts on the topic was filled with deliberate misinterpretations.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8820085, member: 6915329"] I don't belong to a religion that espouses reincarnation, nor do I personally believe in it. This is what I wrote:[I] "...Unless you are claiming that [B]D&D humans [/B]have to follow a particular religious model based on an Abrahamic-style reskinning of the Greco-Roman pantheon? Or that any [B]D&D human religion [/B]that involves reincarnation is automatically false?"[/I] I take it by your lack of response to what I actually wrote and your attempt to deflect by saying I was being bigoted, that you [I]do [/I]believe [B]humans in D&D [/B]can't be reincarnated or have a religion that involves reincarnation. [I]I [/I]can imagine such a religion just fine. I'd have to go back and check but I'm pretty sure the main religion in the setting my friends and I built together involves reincarnation for [I]every [/I]sentient race (I would not be the one DMing this world, so I don't know how the DM plans to handle such things mechanically). I can also imagine a religion for elves that [I]doesn't [/I]involve reincarnation--i.e., the way elves were treated in all previous editions. In fact, the elves in my current setting don't reincarnation; they turn into nature spirits. I also don't use Correllon or Lolth. I can also imagine a world where some humans get reincarnated and some go to an afterlife and some dissipate into nothingness. That MToF says that elves reincarnate literally means nothing beyond "here's our idea for elves, we're going to use it in our books." No, I just ignored it because it was dumb. [URL='https://www.enworld.org/threads/the-trouble-with-halflings.689619/post-8819957']Oofta says otherwise[/URL]. And here's you missing [I]my [/I]point. You know what the cultural and mechanical differences are, because they're listed in the PHB, MTF, SCAG, and EGW. It's not my job to read for you. So? All that shows is that the person who wrote that probably based it on D&D. Yes. The reason is that the writers chose that name. Who, precisely, has told you that "changing any of those factors would make them decidedly not halflings"? I ask because you repeatedly misrepresent people and what they say, and so I am inclined to believe that in reality, maybe [I]one [/I]person has said that changing a halfling would make it a not-halfling, and you decided to claim that tons of people have said that. What type of halfling are you talking about? A D&D halfling? A Tolkien halfling? A halfling as presented from a different, non-D&D game? Because each of those types of halflings are entities unto themselves, so if I'm talking about a D&D halfling, then I will point you at the PHB, MTF, SCAG, and EGW. Citation needed. The number of official settings I know and care about enough to comment are: Ravenloft. So, Delagia and Rivalis, in Darkon. I seem to recall a fan-brew halfling domain as well. In my own game? Every major above-ground settlement. Beats me. I said "communities" and "settlements." But here's you misrepresenting what I said to mean cities and countries, as well as failing to understand how big (or how small) an army actually needs to be in a setting where you can throw around [I]fireballs.[/I] I dunno. Why don't you do some research and come up with a list? Why would they? The halflings own the land, not the king. Unless it's different in your setting, of course. Or you can find some bit of text in a D&D book somewhere that says that halflings always live on human lands. Until you can find that bit of text, however, you are talking about something that [I]may [/I]be true in, what, your personal setting? The Realms or Greyhawk maybe? Not something that's a universal fact in D&D. Why? Do you insist that the books spell out every single aspect of daily and political life in every single setting? It usually is. You seem to have missed those bits. And, to quote Observer, "My race is pacifist and does not believe in war. We only kill out of personal spite." I suppose you only use official settings rather than make your own, then. Sure, if you want that to be the way for your setting, go ahead. Way to dodge the questions again. You do that a lot, you know. Opinion, not fact. We had this discussion before. And the players of the three halflings in my setting think they're plenty good. Also, citation needed. And again, you misunderstand and misrepresent. You can change gender. That's great for your character. It literally doesn't matter for anyone else's character, though, except in the hands of a good roleplayer. According to one book, published for this edition, which will probably be changed the next time they come up with a Draconomicon for another edition. But mostly humans, as evidenced by basically every single time they've ever been used. And how often have you seen mimics take the form of rocks or something like that? Nope. <sigh> You really don't get the difference between in-game reasoning and out-of-game reasoning, do you. Because sometimes, too much fantasticalness is boring. My understanding of your maliciousness on this point out be better if it weren't for every single one of your posts on the topic was filled with deliberate misinterpretations. [/QUOTE]
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