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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Faolyn" data-source="post: 8820754" data-attributes="member: 6915329"><p>It might be. It depends on the setting. Or do you think that we're required by law or something to use every bit of D&D lore, even if it doesn't make sense in context?</p><p></p><p></p><p>I can 100% see both of those being possible, even probable.</p><p></p><p></p><p>Shockingly enough, I never claimed that humans and dwarfs and tabaxi were identical. Nor did I say that I want to force you down that path. This is you misrepresenting what I said. Again.</p><p></p><p>What I <em>said </em>is that even if you refuse to accept it, is that halflings don't need to have fantastical powers to be unique and special. It doesn't matter if elves are the only people in the world who can reincarnate. That doesn't make halflings any less interesting to someone who bothers to spend more than a minute thinking about htem.</p><p></p><p></p><p>Then I will take him to be correct until you can actually show me the money.</p><p></p><p></p><p>It's amazing how easy <em>other </em>people have it at having unique gnomes and halflings when they don't rely on TSR/WotC spoon-feeding them the lore and make up their own.</p><p></p><p>You know, at the end of this rant of yours, you say that you wasted a "few hours" of time, presumably in this response to me. Maybe you should have spent those few hours coming up with interesting cultures instead.</p><p></p><p></p><p>So when you think of "elf," do you think of</p><p></p><p>[ATTACH=full]266118[/ATTACH]</p><p></p><p>or do you think of</p><p></p><p>[ATTACH=full]266119[/ATTACH]</p><p></p><p>or do you think of</p><p></p><p>[ATTACH=full]266122[/ATTACH]</p><p></p><p>or do you think of</p><p></p><p>[ATTACH=full]266121[/ATTACH]</p><p></p><p>or do you think of</p><p></p><p>[ATTACH=full]266123[/ATTACH]</p><p>?</p><p></p><p>Because they're <em>all elves. </em>And they're all different, too. Literally the only thing they have in common are pointy ears.</p><p></p><p>The fact that there is a more universally accepted image of <em>gnome </em>is only because (a) that book by Rien Poorvliet and Wil Huygen from 1976 and (b) they haven't been used in a ton of other things, probably because they're not as sexy as elves are.</p><p></p><p></p><p>Yup. Because you do, in fact, misrepresent and misunderstand people, blow everyone's responses out of proportion, and make straw man after straw man, over and over again. So I honestly do not believe you when you claim that multiple people have said that if you change anything about halflings they stop being halflings.</p><p></p><p></p><p>You are free to block me or simply stop answering my posts.</p><p></p><p></p><p>Let's say you find some people who did in fact say that you can't change halflings without making them not-halflings.</p><p></p><p>Why do <em>you </em>care what these people say? Why do you think <em>I </em>should care what they say?</p><p></p><p></p><p>I have mentioned many ways to improve halflings. You have dismissed them all.</p><p></p><p>Remember me talking about how to RP luck and bravery in the game? You refused, you would <em>never </em>use those ideas because it somehow wasn't the right type of mechanics for you. Because for some reason you insisted that the only way a halfling can be lucky or brave is for everyone to be unlucky and cowardly. That starts at around page 16-17 of this thread.</p><p></p><p>So why don't <em>you </em>tell us some things that would make halflings better for <em>you</em>?</p><p></p><p></p><p>I have said on multiple occasions that halflings can be easily altered without getting rid of them. I don't think they need magical powers, though--I would prefer there be <em>fewer </em>magical races, not more.</p><p></p><p>In Level Up, one of the halfling gifts is "tuft feet," wherein their soles are so thick that they can even walk across an area affected by <em>spike growth</em> and not be harmed. Another gift is "burrowing claws," which is just that. One of the halfling-oriented <em>cultures </em>gives the ability to cook food so well that you gain temp hp when you eat it. I made a halfling gift that gave them gods-given bonuses to their slings and thrown weapons.</p><p></p><p></p><p>And again, citation needed. Because <em>nobody</em>, to my knowledge, claimed that the feral psionic cannibal halflings of Athas or the dino-riding mafia healer halflings of Eberron are not halflings. And that shows you can change halflings radically and people will still accept them as halflings.</p><p></p><p></p><p>I'm going to repeat what I said above. Instead of spending one or more hours writing a response to me, spend that time actually <em>thinking about the halflings.</em> Because it's clear you <em>don't</em>, if that's all you got out of them.</p><p></p><p></p><p>Nope.</p><p></p><p></p><p>Except that it's not an accepted fact that halflings only or mostly live in human lands and go to war when humans do.</p><p></p><p></p><p>That's what happens when you don't make a generic world and decide to shake things up a bit by not using D&D stereotypes.</p><p></p><p>I will admit that it's only this <em>face </em>of the world, since my world is a cube. But one side is only ocean with a few islands, one side is the arctic wastes, one side is burning desert, and a fourth side is the divine realm. There's really only two sides that manage to have actual cities on them. But nobody knows that yet, so it might as well be the entire world.</p><p></p><p></p><p>The smallest army in the real world is the Swiss Guard, with about 135 members. I see no reason to not to assume that D&D armies don't need to have thousands upon thousands of people when they can have spellcasters and bound extraplanar creatures and allied dragons.</p><p></p><p></p><p>Why should I? I don't care how many halfling cities with zero humans in them there are. Because the answer is "as many as I need there to be in my world."</p><p></p><p></p><p>Well, then that's a trope that can be ignored as being boring now.</p><p></p><p></p><p>I can't recall the last time I've seen actual feudalism in <em>any </em>D&D setting.</p><p></p><p></p><p>So answer them, then. You don't <em>need </em>the books to spell that out. Make up your own stuff.</p><p></p><p></p><p>MST3k. It's a joke.</p><p></p><p></p><p>I've already told you the answers. They're generally peaceful and congenial. They don't usually wage wars.</p><p></p><p></p><p>Except I've answered those questions probably a dozen times each.</p><p></p><p></p><p>Then I guess dragonborn are playable but not good because everyone at <em>my </em>table hates them.</p><p></p><p></p><p>I'm sorry, where's the rule that says that any of these books are 100% true now and forever?</p><p></p><p></p><p>In your opinion, of course. Or are you a</p><p></p><p></p><p>I'll make it simple for you: don't waste your time by replying to me.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8820754, member: 6915329"] It might be. It depends on the setting. Or do you think that we're required by law or something to use every bit of D&D lore, even if it doesn't make sense in context? I can 100% see both of those being possible, even probable. Shockingly enough, I never claimed that humans and dwarfs and tabaxi were identical. Nor did I say that I want to force you down that path. This is you misrepresenting what I said. Again. What I [I]said [/I]is that even if you refuse to accept it, is that halflings don't need to have fantastical powers to be unique and special. It doesn't matter if elves are the only people in the world who can reincarnate. That doesn't make halflings any less interesting to someone who bothers to spend more than a minute thinking about htem. Then I will take him to be correct until you can actually show me the money. It's amazing how easy [I]other [/I]people have it at having unique gnomes and halflings when they don't rely on TSR/WotC spoon-feeding them the lore and make up their own. You know, at the end of this rant of yours, you say that you wasted a "few hours" of time, presumably in this response to me. Maybe you should have spent those few hours coming up with interesting cultures instead. So when you think of "elf," do you think of [ATTACH type="full" alt="1667878872096.png"]266118[/ATTACH] or do you think of [ATTACH type="full" alt="1667878892772.png"]266119[/ATTACH] or do you think of [ATTACH type="full" alt="1667879012884.png"]266122[/ATTACH] or do you think of [ATTACH type="full" alt="1667878948789.png"]266121[/ATTACH] or do you think of [ATTACH type="full" alt="1667879077676.png"]266123[/ATTACH] ? Because they're [I]all elves. [/I]And they're all different, too. Literally the only thing they have in common are pointy ears. The fact that there is a more universally accepted image of [I]gnome [/I]is only because (a) that book by Rien Poorvliet and Wil Huygen from 1976 and (b) they haven't been used in a ton of other things, probably because they're not as sexy as elves are. Yup. Because you do, in fact, misrepresent and misunderstand people, blow everyone's responses out of proportion, and make straw man after straw man, over and over again. So I honestly do not believe you when you claim that multiple people have said that if you change anything about halflings they stop being halflings. You are free to block me or simply stop answering my posts. Let's say you find some people who did in fact say that you can't change halflings without making them not-halflings. Why do [I]you [/I]care what these people say? Why do you think [I]I [/I]should care what they say? I have mentioned many ways to improve halflings. You have dismissed them all. Remember me talking about how to RP luck and bravery in the game? You refused, you would [I]never [/I]use those ideas because it somehow wasn't the right type of mechanics for you. Because for some reason you insisted that the only way a halfling can be lucky or brave is for everyone to be unlucky and cowardly. That starts at around page 16-17 of this thread. So why don't [I]you [/I]tell us some things that would make halflings better for [I]you[/I]? I have said on multiple occasions that halflings can be easily altered without getting rid of them. I don't think they need magical powers, though--I would prefer there be [I]fewer [/I]magical races, not more. In Level Up, one of the halfling gifts is "tuft feet," wherein their soles are so thick that they can even walk across an area affected by [I]spike growth[/I] and not be harmed. Another gift is "burrowing claws," which is just that. One of the halfling-oriented [I]cultures [/I]gives the ability to cook food so well that you gain temp hp when you eat it. I made a halfling gift that gave them gods-given bonuses to their slings and thrown weapons. And again, citation needed. Because [I]nobody[/I], to my knowledge, claimed that the feral psionic cannibal halflings of Athas or the dino-riding mafia healer halflings of Eberron are not halflings. And that shows you can change halflings radically and people will still accept them as halflings. I'm going to repeat what I said above. Instead of spending one or more hours writing a response to me, spend that time actually [I]thinking about the halflings.[/I] Because it's clear you [I]don't[/I], if that's all you got out of them. Nope. Except that it's not an accepted fact that halflings only or mostly live in human lands and go to war when humans do. That's what happens when you don't make a generic world and decide to shake things up a bit by not using D&D stereotypes. I will admit that it's only this [I]face [/I]of the world, since my world is a cube. But one side is only ocean with a few islands, one side is the arctic wastes, one side is burning desert, and a fourth side is the divine realm. There's really only two sides that manage to have actual cities on them. But nobody knows that yet, so it might as well be the entire world. The smallest army in the real world is the Swiss Guard, with about 135 members. I see no reason to not to assume that D&D armies don't need to have thousands upon thousands of people when they can have spellcasters and bound extraplanar creatures and allied dragons. Why should I? I don't care how many halfling cities with zero humans in them there are. Because the answer is "as many as I need there to be in my world." Well, then that's a trope that can be ignored as being boring now. I can't recall the last time I've seen actual feudalism in [I]any [/I]D&D setting. So answer them, then. You don't [I]need [/I]the books to spell that out. Make up your own stuff. MST3k. It's a joke. I've already told you the answers. They're generally peaceful and congenial. They don't usually wage wars. Except I've answered those questions probably a dozen times each. Then I guess dragonborn are playable but not good because everyone at [I]my [/I]table hates them. I'm sorry, where's the rule that says that any of these books are 100% true now and forever? In your opinion, of course. Or are you a I'll make it simple for you: don't waste your time by replying to me. [/QUOTE]
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