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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Gammadoodler" data-source="post: 8821699" data-attributes="member: 6914290"><p>Anatomy just isn't that much of a distinguishing feature in a setting full of humanoid creatures where the anatomical differences are mostly undiscussed. Put a D&D Dwarf or Elf in 21st century garb, and I think the number of batted eyelids is comparable with the D&D Human.</p><p></p><p>On the flip flip side, even on real world Earth, if you transport a human from one place to another with very different cultural values, ways of life etc. and the locals can identify the outsider very quickly even if the outsider physically resembles the local population. I call this the "American, yes?" effect.</p><p></p><p>How much larger might such differences be once you take away all the shared context?</p></blockquote><p></p>
[QUOTE="Gammadoodler, post: 8821699, member: 6914290"] Anatomy just isn't that much of a distinguishing feature in a setting full of humanoid creatures where the anatomical differences are mostly undiscussed. Put a D&D Dwarf or Elf in 21st century garb, and I think the number of batted eyelids is comparable with the D&D Human. On the flip flip side, even on real world Earth, if you transport a human from one place to another with very different cultural values, ways of life etc. and the locals can identify the outsider very quickly even if the outsider physically resembles the local population. I call this the "American, yes?" effect. How much larger might such differences be once you take away all the shared context? [/QUOTE]
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RPG Evolution: The Trouble with Halflings
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