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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Chaosmancer" data-source="post: 8822187" data-attributes="member: 6801228"><p>What you are describing isn't hypocrisy, it is a difference of kinds. One that I would think should not be this contentious, but I guess I need to explain this. Again. </p><p></p><p>Let us take the Flint Water Crisis from a few years ago. They had a problem with lead in their water. Now, someone could say "I have a fancy filtration apparatus I built into my water line, so I have no lead in my water." And that would be great for them. Wonderful in fact. However, fixing the issue for their home does not fix the issue for the community. We can all agree on this right? Fixing an issue in the context of a single home, does not fix an issue in the context of an entire community? This is very basic. To fix a community issue, you need to fix it at a community level. Which is why, though it is wonderful people have said that they have had no issues with halflings after fixing them for their table, I'm not taking that as a "and therefore halflings are fixed for everyone". </p><p></p><p>Now, is there an issue with Halflings? That can be discussed, it has been discussed, and opinions can vary. However, that has nothing to do with the current point, and I'm going to move on from that. </p><p></p><p>Where your issue seems to lie is that you think I'm treating humans with a double standard. You seem to think that since I am "adding" to humans that other people should be allowed to add to halflings. However, this misses a few very key points. </p><p></p><p>1) No one has any problems with humans as they are depicted. Humans are fine as is. </p><p></p><p>2) Despite the fact that I am "saying it" in this thread, I'm not the one saying it in the community. WoTC is. TSR was. This is just the truth about humans. </p><p></p><p>Let us take the Village of Hommlet, just because it is famous enough I can google the NPC list from work. </p><p></p><p>#1 Prosperous Farm Cottage: Goodwife, Farmer, Two sons, 4 young children. They have nothing of interest to adventurers, though the farmer and sons are part of the local militia if trouble arises. No interest in adventuring.</p><p>#3 Cottage: The woodcutter, his wfe and three young children. They have nothing of interest to adventurers and no interest in adventuring. </p><p>#4 Well Kept Farm: Widow, 2 sons, their wives, 8 children. They have nothing of interest to adventurers and no interest in adventuring. </p><p>#6 Tannery: Tanner, wife, her brother, 3 children. They have no interest in adventuring. </p><p></p><p>I can go on and on, this is a single module, a single town, but it is true across the decades and across the modules. Despite what the PHB says, humans in the game are often depicted as content with their lives, and have no ambitions to go adventuring to make fortunes or change the world. Yes, humans <em><strong>as a species </strong></em>have that drive, but in actuality many human NPCs, shopkeeps, farmers, millers, ect are not presented in that manner. And this isn't my opinion or my homebrew, this is official content. It isn't 5e content, because I'm away from my books, but I'm positive that if I cracked open Ghosts of Saltmarsh or Rime of the Frostmaiden or Descent to Avernus I'd find plenty of human NPCs who are also depicted as not having grand ambitions or a drive to commit great deeds. </p><p></p><p></p><p>So, there is a major distinction here. One thing you are pointing to is homebrew, something that is not in official content. The other thing IS official content. It is not homebrew. Now, you can argue that these things are outside the description of humans in the PHB, but again, we don't need humanity explained to us. We know what humans are, so as long as it is something that fits into humanity, we don't need it in a description. </p><p></p><p>The other thing you seem to take umbrage with is the settings. Which, we really need to clarify here. </p><p></p><p>Darksun does have cannibal halflings. Its halflings are different. However, they are also not the mainstream version of halflings. We have generally been discussing the main version of halflings, not the Dark Sun specific halflings. They are also very difficult to integrate into non-Dark Sun settings. </p><p></p><p>The Eberron Halflings can be different.... but the Talentas Halflings are not the only version of Eberron halflings. The other sections of halflings are described pretty much indistinguishably from humans, and in fact are called out specifically as having followed and adapted human customs and clothing. So... a subrace of halflings from Eberron, not all halflings from Eberron. And the majority of halfling subraces in Eberron fall into the same problem we've discussed for other halflings. </p><p></p><p>So, yes, these two things exist, and they are official content. However, they are quickly overshadowed by the mainstream halfling depiction, the one in the main books, the PHB and MTF. I acknowledge that, but there is no hypocrisy in acknowledging that they exist, and that they are also not what I'm talking about. Just like when I'm talking about Elves I'm not discussing Avariel Elves who have wings, or Sea Elves who can breathe underwater. Those are exceptions to the mainstream. It isn't hypocritical to acknowledge they exist, and also acknowledge they are not what is being discussed. </p><p></p><p></p><p></p><p></p><p>Now, do you have anything to add to the conversation that isn't accusing me of hypocrisy, accusing me of double standards, calling me a liar, or any of the other ad hominem attacks?</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8822187, member: 6801228"] What you are describing isn't hypocrisy, it is a difference of kinds. One that I would think should not be this contentious, but I guess I need to explain this. Again. Let us take the Flint Water Crisis from a few years ago. They had a problem with lead in their water. Now, someone could say "I have a fancy filtration apparatus I built into my water line, so I have no lead in my water." And that would be great for them. Wonderful in fact. However, fixing the issue for their home does not fix the issue for the community. We can all agree on this right? Fixing an issue in the context of a single home, does not fix an issue in the context of an entire community? This is very basic. To fix a community issue, you need to fix it at a community level. Which is why, though it is wonderful people have said that they have had no issues with halflings after fixing them for their table, I'm not taking that as a "and therefore halflings are fixed for everyone". Now, is there an issue with Halflings? That can be discussed, it has been discussed, and opinions can vary. However, that has nothing to do with the current point, and I'm going to move on from that. Where your issue seems to lie is that you think I'm treating humans with a double standard. You seem to think that since I am "adding" to humans that other people should be allowed to add to halflings. However, this misses a few very key points. 1) No one has any problems with humans as they are depicted. Humans are fine as is. 2) Despite the fact that I am "saying it" in this thread, I'm not the one saying it in the community. WoTC is. TSR was. This is just the truth about humans. Let us take the Village of Hommlet, just because it is famous enough I can google the NPC list from work. #1 Prosperous Farm Cottage: Goodwife, Farmer, Two sons, 4 young children. They have nothing of interest to adventurers, though the farmer and sons are part of the local militia if trouble arises. No interest in adventuring. #3 Cottage: The woodcutter, his wfe and three young children. They have nothing of interest to adventurers and no interest in adventuring. #4 Well Kept Farm: Widow, 2 sons, their wives, 8 children. They have nothing of interest to adventurers and no interest in adventuring. #6 Tannery: Tanner, wife, her brother, 3 children. They have no interest in adventuring. I can go on and on, this is a single module, a single town, but it is true across the decades and across the modules. Despite what the PHB says, humans in the game are often depicted as content with their lives, and have no ambitions to go adventuring to make fortunes or change the world. Yes, humans [I][B]as a species [/B][/I]have that drive, but in actuality many human NPCs, shopkeeps, farmers, millers, ect are not presented in that manner. And this isn't my opinion or my homebrew, this is official content. It isn't 5e content, because I'm away from my books, but I'm positive that if I cracked open Ghosts of Saltmarsh or Rime of the Frostmaiden or Descent to Avernus I'd find plenty of human NPCs who are also depicted as not having grand ambitions or a drive to commit great deeds. So, there is a major distinction here. One thing you are pointing to is homebrew, something that is not in official content. The other thing IS official content. It is not homebrew. Now, you can argue that these things are outside the description of humans in the PHB, but again, we don't need humanity explained to us. We know what humans are, so as long as it is something that fits into humanity, we don't need it in a description. The other thing you seem to take umbrage with is the settings. Which, we really need to clarify here. Darksun does have cannibal halflings. Its halflings are different. However, they are also not the mainstream version of halflings. We have generally been discussing the main version of halflings, not the Dark Sun specific halflings. They are also very difficult to integrate into non-Dark Sun settings. The Eberron Halflings can be different.... but the Talentas Halflings are not the only version of Eberron halflings. The other sections of halflings are described pretty much indistinguishably from humans, and in fact are called out specifically as having followed and adapted human customs and clothing. So... a subrace of halflings from Eberron, not all halflings from Eberron. And the majority of halfling subraces in Eberron fall into the same problem we've discussed for other halflings. So, yes, these two things exist, and they are official content. However, they are quickly overshadowed by the mainstream halfling depiction, the one in the main books, the PHB and MTF. I acknowledge that, but there is no hypocrisy in acknowledging that they exist, and that they are also not what I'm talking about. Just like when I'm talking about Elves I'm not discussing Avariel Elves who have wings, or Sea Elves who can breathe underwater. Those are exceptions to the mainstream. It isn't hypocritical to acknowledge they exist, and also acknowledge they are not what is being discussed. Now, do you have anything to add to the conversation that isn't accusing me of hypocrisy, accusing me of double standards, calling me a liar, or any of the other ad hominem attacks? [/QUOTE]
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