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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Chaosmancer" data-source="post: 8825368" data-attributes="member: 6801228"><p>Sure, you need to take the first step. But you can't stop after the first step, or you won't take the second. And many people have been saying that the first step is the last step.</p><p></p><p></p><p></p><p>The thing is though, DnD has to be a complete product. It doesn't have to be a "perfect for everyone" product, but it has to be complete. People like you and me, we can take DnD as a toolset to build anything out of. We can do that because we have the drive, the creative spark, and the experience to do so. </p><p></p><p>But, despite my constantly trying to encourage others, many many people either can't or feel they they can't and therefore don't, make their own products. And if they are only going to have the baseline product, then it needs to be a complete product that works without needing any changes.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8825368, member: 6801228"] Sure, you need to take the first step. But you can't stop after the first step, or you won't take the second. And many people have been saying that the first step is the last step. The thing is though, DnD has to be a complete product. It doesn't have to be a "perfect for everyone" product, but it has to be complete. People like you and me, we can take DnD as a toolset to build anything out of. We can do that because we have the drive, the creative spark, and the experience to do so. But, despite my constantly trying to encourage others, many many people either can't or feel they they can't and therefore don't, make their own products. And if they are only going to have the baseline product, then it needs to be a complete product that works without needing any changes. [/QUOTE]
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RPG Evolution: The Trouble with Halflings
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