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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Lanefan" data-source="post: 8825377" data-attributes="member: 29398"><p>Well, it is, at the individual-table level. It's the only thing we can do, other than maybe discuss our various fixes (if any) in places like this.</p><p></p><p>Ideally, this would be true. In practice, while the complete product works well enough to play straight out of the tin (and in one way or another always has) it never seems to work quite as well as it could were it given some tweaking; never mind that what works for one table might not work for another and so the tweaks done will be different.</p><p></p><p>It's only when a huge number of tables make more or less the same tweak (e.g. the dropping of xp-for-gp in 1e) that the designers eventually make the main game follow suit.</p><p></p><p>One change I'm half-surprised didn't come with 5e, given the number of tables that seem to have done it independently, is to go to a s.p.-based game/setting economy rather than g.p.-based. Personally I'm fine with g.p.-based and have kept it, but going to s.p.-based is a common houserule. Wonder if they'll go this route with 5.5e?</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8825377, member: 29398"] Well, it is, at the individual-table level. It's the only thing we can do, other than maybe discuss our various fixes (if any) in places like this. Ideally, this would be true. In practice, while the complete product works well enough to play straight out of the tin (and in one way or another always has) it never seems to work quite as well as it could were it given some tweaking; never mind that what works for one table might not work for another and so the tweaks done will be different. It's only when a huge number of tables make more or less the same tweak (e.g. the dropping of xp-for-gp in 1e) that the designers eventually make the main game follow suit. One change I'm half-surprised didn't come with 5e, given the number of tables that seem to have done it independently, is to go to a s.p.-based game/setting economy rather than g.p.-based. Personally I'm fine with g.p.-based and have kept it, but going to s.p.-based is a common houserule. Wonder if they'll go this route with 5.5e? [/QUOTE]
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