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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="James Gasik" data-source="post: 8825389" data-attributes="member: 6877472"><p>The other problem with giving Halflings a buff to thrown weapons is that it would have to be incredible; throwing weapons just suck in 5e. Oh sure, you can buff them with Fighting Styles, but that's something few characters get access to. I mean, imagine you wanted to make a thrown weapon Rogue. Seems like a classic choice, but it's really terrible.</p><p></p><p>Ditto for that other famous Halfling weapon, the Sling, which D&D has traditionally treated rather badly, given the weapon's history. There was a brief, shining moment in 4e where you could easily get a magical weapon and enjoy being able to throw it multiple times in a turn and not have to recover it after use. The rest of the time, building a specialist in thrown weapons has been largely terrible.</p><p></p><p>Even the 2e dart specialist required you to carry around a ton of darts to be viable, and you'd spend quite a bit of time getting your darts back after battle. And the only reason the build was good had nothing really to do with darts being a good ranged weapon, and more to do with being able to throw five of them in a round!</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8825389, member: 6877472"] The other problem with giving Halflings a buff to thrown weapons is that it would have to be incredible; throwing weapons just suck in 5e. Oh sure, you can buff them with Fighting Styles, but that's something few characters get access to. I mean, imagine you wanted to make a thrown weapon Rogue. Seems like a classic choice, but it's really terrible. Ditto for that other famous Halfling weapon, the Sling, which D&D has traditionally treated rather badly, given the weapon's history. There was a brief, shining moment in 4e where you could easily get a magical weapon and enjoy being able to throw it multiple times in a turn and not have to recover it after use. The rest of the time, building a specialist in thrown weapons has been largely terrible. Even the 2e dart specialist required you to carry around a ton of darts to be viable, and you'd spend quite a bit of time getting your darts back after battle. And the only reason the build was good had nothing really to do with darts being a good ranged weapon, and more to do with being able to throw five of them in a round! [/QUOTE]
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