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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="CreamCloud0" data-source="post: 8825641" data-attributes="member: 7034710"><p>halflings could probably have something like this and really benefit from it</p><p></p><p>Halfling small weapon mastery: you have proficiency with daggers, handaxes, lighthammers, javelins and slings, when attacking with any one of these weapons you deal a crit on an 18 or above, the range you can make ranged attacks at without disadvantage is increased by 50%(20/60 becomes 30/60, 30/120 becomes 45/120), additionally you can load your sling as part of any attack made with it and make as many attacks as you are able to.</p><p></p><p>I don’t think this is excessive really, none of these weapons are over a d6 and considering halflings cant use heavy weapons without disadvantage i think it balances out all things considered, plus it’s nonmagical.</p><p></p><p>Edit: would the spear be too much to add to the list of weapons there?</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 8825641, member: 7034710"] halflings could probably have something like this and really benefit from it Halfling small weapon mastery: you have proficiency with daggers, handaxes, lighthammers, javelins and slings, when attacking with any one of these weapons you deal a crit on an 18 or above, the range you can make ranged attacks at without disadvantage is increased by 50%(20/60 becomes 30/60, 30/120 becomes 45/120), additionally you can load your sling as part of any attack made with it and make as many attacks as you are able to. I don’t think this is excessive really, none of these weapons are over a d6 and considering halflings cant use heavy weapons without disadvantage i think it balances out all things considered, plus it’s nonmagical. Edit: would the spear be too much to add to the list of weapons there? [/QUOTE]
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RPG Evolution: The Trouble with Halflings
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