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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Chaosmancer" data-source="post: 8826185" data-attributes="member: 6801228"><p>Okay, so good with a bow and good at chucking stones at beasts. </p><p></p><p>But... Well, I don't see them being better than others at throwing things as leading to "surprisingly capable of defending themselves". I'm trying to imagine a group with a halfling rogue and them being surprised that the halfling is effective in combat. That doesn't feel accurate to me. Now, if they are getting crits on 18 that double sneak attack, then yes, that is very deadly, but that is a function of crits and sneak attack, not the idea of throwing weapons. And the mechanic you guys were discussing doesn't only work when throwing, but works when making an attack with the weapon. </p><p></p><p>And I'm going back to the thing I said about the bandits. How I gave each bandit the racial traits and it changed how they played? If they had d6 slings that had extra crit... it wouldn't really change how they played, it would just make them crit more often. They are more of a threat than most any other type of bandit, simply because they will do more damage, it doesn't seem to fit with this lore you are trying to craft.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8826185, member: 6801228"] Okay, so good with a bow and good at chucking stones at beasts. But... Well, I don't see them being better than others at throwing things as leading to "surprisingly capable of defending themselves". I'm trying to imagine a group with a halfling rogue and them being surprised that the halfling is effective in combat. That doesn't feel accurate to me. Now, if they are getting crits on 18 that double sneak attack, then yes, that is very deadly, but that is a function of crits and sneak attack, not the idea of throwing weapons. And the mechanic you guys were discussing doesn't only work when throwing, but works when making an attack with the weapon. And I'm going back to the thing I said about the bandits. How I gave each bandit the racial traits and it changed how they played? If they had d6 slings that had extra crit... it wouldn't really change how they played, it would just make them crit more often. They are more of a threat than most any other type of bandit, simply because they will do more damage, it doesn't seem to fit with this lore you are trying to craft. [/QUOTE]
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