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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Chaosmancer" data-source="post: 8827252" data-attributes="member: 6801228"><p>Re-rolling 1's isn't plot warping. It is all the stuff that surrounds the assumptions of what halfling luck means. I posted about it multiple, multiple times. I don't feel like re-litigating it here would be worthwhile.</p><p></p><p></p><p></p><p>Right, so you have pointed out the exact problem with the ability. </p><p></p><p>1) Running into a burning building to save lives is a "brave" act. </p><p>1A) This act is not about mechanics, but is purely a factor of how the PC is played at the table. If a PC wants to be played as "brave" then they are 100% as brave as a halfling. Which is just as brave as an adventurer is normally. And as brave as many people are normally. </p><p>2) Interacting with the commonly held idea of Bravery isn't even what the ability does, it simply is a protection against supernatural and magically induced fear. </p><p></p><p>Our only point of disagreement seems to be you don't think it is therefore implied that other races are inherently less brave than halflings, if you make halflings the brave race. But I find this to not hold up. You can't have a "strong one" without someone being weaker, you can't have a "smart one" without other people being less intelligent, and you can't have "the brave one" unless the others are less brave. But look at any team of heroes. Is there really a "Brave One" in the Justice League? The Power Rangers? They are super heroes, they are all brave. That's the point of being heroes.</p><p></p><p></p><p></p><p>It is fine to represent a trend. I don't think it is fine to take a core part of being an adventurer and try to delegate it to a single race's "iconic" and "archetypical" depiction.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8827252, member: 6801228"] Re-rolling 1's isn't plot warping. It is all the stuff that surrounds the assumptions of what halfling luck means. I posted about it multiple, multiple times. I don't feel like re-litigating it here would be worthwhile. Right, so you have pointed out the exact problem with the ability. 1) Running into a burning building to save lives is a "brave" act. 1A) This act is not about mechanics, but is purely a factor of how the PC is played at the table. If a PC wants to be played as "brave" then they are 100% as brave as a halfling. Which is just as brave as an adventurer is normally. And as brave as many people are normally. 2) Interacting with the commonly held idea of Bravery isn't even what the ability does, it simply is a protection against supernatural and magically induced fear. Our only point of disagreement seems to be you don't think it is therefore implied that other races are inherently less brave than halflings, if you make halflings the brave race. But I find this to not hold up. You can't have a "strong one" without someone being weaker, you can't have a "smart one" without other people being less intelligent, and you can't have "the brave one" unless the others are less brave. But look at any team of heroes. Is there really a "Brave One" in the Justice League? The Power Rangers? They are super heroes, they are all brave. That's the point of being heroes. It is fine to represent a trend. I don't think it is fine to take a core part of being an adventurer and try to delegate it to a single race's "iconic" and "archetypical" depiction. [/QUOTE]
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