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RPG Evolution: Treating Session Zero Like a Movie Trailer
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<blockquote data-quote="jgsugden" data-source="post: 8552936" data-attributes="member: 2629"><p>That is a nice job, and a lot of work, but I think of Session 0 as something entirely different. While there is a lore dump, it is only a short part of the session. </p><p></p><p>Instead, session 0 has a strong element of 'player boundary' discussion. For example, I subtly find out if they want a story that is closer to Game of Thrones or closer to Lord of the Rings. I try to gauge how they'd respond to having their PCs subject to Dominate Person. I figure out whether this is a game in which horrible things take place in the presence of the PCs, or 'off screen'. I check into whether they want a world of right and wrong, or a world where everyone things they are heroes. </p><p></p><p>It also establishes player expectations: Avoiding last minute flaking, appropriate technology use at the game table, frequency of sessions, how to treat other players, etc...</p><p></p><p>After all of that, we talk about characters and start a process of character building and backstory fashioning.</p><p></p><p>For me, these are almost always one on one sessions.</p><p></p><p>[URL unfurl="true"]https://levelupcorner.com/dd-session-0-the-ultimate-guide-to-starting-better-campaigns[/URL]</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8552936, member: 2629"] That is a nice job, and a lot of work, but I think of Session 0 as something entirely different. While there is a lore dump, it is only a short part of the session. Instead, session 0 has a strong element of 'player boundary' discussion. For example, I subtly find out if they want a story that is closer to Game of Thrones or closer to Lord of the Rings. I try to gauge how they'd respond to having their PCs subject to Dominate Person. I figure out whether this is a game in which horrible things take place in the presence of the PCs, or 'off screen'. I check into whether they want a world of right and wrong, or a world where everyone things they are heroes. It also establishes player expectations: Avoiding last minute flaking, appropriate technology use at the game table, frequency of sessions, how to treat other players, etc... After all of that, we talk about characters and start a process of character building and backstory fashioning. For me, these are almost always one on one sessions. [URL unfurl="true"]https://levelupcorner.com/dd-session-0-the-ultimate-guide-to-starting-better-campaigns[/URL] [/QUOTE]
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