Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
RPG Evolution - True Tales from Stranger Things: Kids on Bikes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 8713577" data-attributes="member: 4937"><p>I was a Kid on a Bike, both the good and the bad wasn't all that different from how it was shown in the movies. The good was the freedom to meet up with friends, head to the library, etc. The bad was that there were other bigger kids on bikes that liked to terrorize "nerds". Sometimes it was just obnoxious mockery. </p><p> Sometimes it was literal sociopaths. Ever read Stephen King's IT? Yeah sans the crazy clown, been there, that was a part of being a kid on a bike too. My parents had to move out of one neighborhood because the violence got to be literally life threatening. </p><p></p><p>My parents were Little Rascals or Peanuts gang. The amount of freedom they had compared to me was amazing. If you think in the kids on bikes era it was amazing kids lived though it, go back another generation. They did live in a world practically without adults in huge packs of kids from families where more than three children was normal. They were kicked out of the house after a sunrise breakfast and told not to come back until sunset. They spent days firing nuts in slingshots at each other and crawling through the storm drains, walking miles across town or into the woods to find swimming holes. </p><p></p><p>My grandparent was Tom Sawyer. He'd get kicked out of the house with a dog and a satchel of corn dodgers and told not to come back until he was hungry. He'd spend days at time as a 10 year old alone in the woods, living off what he could scrounge and a supply of what amounted to hard tack. The level of toughness he had was unbelievable, but so was the trauma. There were deep wounds he had to deal with, that didn't come from just things like being left to fend for himself.</p><p></p><p>My kids have had basically no trauma, but it worries me. During my generation they spent an enormous amount of money making playgrounds safe, so that kids wouldn't get seriously injured. But it turns out while the number of minor injuries went down, the number of serious emergency room visits didn't decrease. It turns out that kids who only ever play safe games on padded surfaces don't build up the bone mass that they need to avoid breaks from less traumatic hits. By trying to remove all hard knocks, we've created a situation where everything is traumatic. And it turns out that if you put a kid in an environment without danger, they never learn how to manage risk. They act as if everything is safe and they don't learn how to do dangerous things safely. I would never want me kids to go through what I went through, or what my grandfather went through, but at the same time I want them to be able to take life's hard knocks when they inevitably come their way.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 8713577, member: 4937"] I was a Kid on a Bike, both the good and the bad wasn't all that different from how it was shown in the movies. The good was the freedom to meet up with friends, head to the library, etc. The bad was that there were other bigger kids on bikes that liked to terrorize "nerds". Sometimes it was just obnoxious mockery. Sometimes it was literal sociopaths. Ever read Stephen King's IT? Yeah sans the crazy clown, been there, that was a part of being a kid on a bike too. My parents had to move out of one neighborhood because the violence got to be literally life threatening. My parents were Little Rascals or Peanuts gang. The amount of freedom they had compared to me was amazing. If you think in the kids on bikes era it was amazing kids lived though it, go back another generation. They did live in a world practically without adults in huge packs of kids from families where more than three children was normal. They were kicked out of the house after a sunrise breakfast and told not to come back until sunset. They spent days firing nuts in slingshots at each other and crawling through the storm drains, walking miles across town or into the woods to find swimming holes. My grandparent was Tom Sawyer. He'd get kicked out of the house with a dog and a satchel of corn dodgers and told not to come back until he was hungry. He'd spend days at time as a 10 year old alone in the woods, living off what he could scrounge and a supply of what amounted to hard tack. The level of toughness he had was unbelievable, but so was the trauma. There were deep wounds he had to deal with, that didn't come from just things like being left to fend for himself. My kids have had basically no trauma, but it worries me. During my generation they spent an enormous amount of money making playgrounds safe, so that kids wouldn't get seriously injured. But it turns out while the number of minor injuries went down, the number of serious emergency room visits didn't decrease. It turns out that kids who only ever play safe games on padded surfaces don't build up the bone mass that they need to avoid breaks from less traumatic hits. By trying to remove all hard knocks, we've created a situation where everything is traumatic. And it turns out that if you put a kid in an environment without danger, they never learn how to manage risk. They act as if everything is safe and they don't learn how to do dangerous things safely. I would never want me kids to go through what I went through, or what my grandfather went through, but at the same time I want them to be able to take life's hard knocks when they inevitably come their way. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
RPG Evolution - True Tales from Stranger Things: Kids on Bikes
Top