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RPG Evolution - True Tales from Stranger Things: Satanism, Strategy & Clubs
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<blockquote data-quote="talien" data-source="post: 8710906" data-attributes="member: 3285"><p>The hit Netflix series about the 80s-themed tale of extradimensional entities and the kids who battle them features <strong>Dungeons & Dragons</strong> prominently. And a lot of it is inspired by what actually happened. There's a lot of things <strong>Stranger Things</strong> got right, but one of them that doesn't match my experience is the Hellfire Club.</p><p></p><p style="text-align: center">[ATTACH=full]255751[/ATTACH]</p><h3>What's the Hellfire Club?</h3><p><a href="https://strangerthings.fandom.com/wiki/Hellfire_Club" target="_blank">The Stranger Things wiki explains</a>:</p><p></p><p>More specifically:</p><p></p><p>There were lots of clubs like this at the time, but not at my high school. Why? Because of the Satanic Panic.</p><h3>The Satanic Panic</h3><p>During the 80s, <strong>Dungeons & Dragons</strong> was grouped in with a lot of other teenage activities (like music) as promoting Satanism, withcraft, suicide, and murder. D&D's deadly reputation was exacerbated by the disappearance of James Dallas Egbert III, which was fictionalized by Rona Jaffe in a made-for-TV movie, Mazes and Monsters (featuring Tom Hanks). Patricia Pulling, an anti-occult campaigner, established Bothered About Dungeons & Dragons (BADD) to eliminate D&D and disseminated material touting the dangers to schools and police. For critics, they didn't have to look far for evidence. There were plenty of demons, scantily-clad monsters that looked like human women, and even the name had sinister tones of torture (dungeons) and Satanic invocations (dragons).</p><p></p><p>The <a href="http://www.car-pga.org/join-us/" target="_blank">Committee for the Advancement of Role-Playing Games</a> (CAR-PGA, I'm now Committee Chair) was formed specifically to combat misinformation campaigns led by Pulling and her adherents. But while that was happening in the battlefield of public opinion, kids like myself were still playing D&D despite all the media outcry.</p><p></p><p>This all added up to tension between gamers and their parents, in which various authority figures declared D&D evil, and then it was up to whoever was in charge to determine if it was worth the risk to let kids play. Some parents watched a few games and realized it was harmless fun; others threw away their kids gaming material. And still others simply relabeled the game as something else.</p><h3>Strategy & Tactics</h3><p>When the Satanic Panic was in full swing, my gaming group had swelled to over ten members. At one point we reached 12, which I found nearly impossible to manage at once as dungeon master. But it didn't matter because we all had a good time, rotating games at different players' houses. With that many kids, it was impossible not to hear us play. My parents were always thrilled that we were at home, socializing, and laughing. No kid ever got pulled out due to any concerns over the game.</p><p></p><p>But school was a different story. There was no D&D club. When we tried to join the only role-playing game club, we learned why it was called Strategy & Tactics: the school couldn't reference D&D in the title, even though that's what most people played anyway. And if you did play, you couldn't admit that you were playing, because D&D was a good way to get the club shut down.</p><p></p><p>Although the Satanic Panic eventually comes home to roost in Hawkins, it has a surprisingly stable footing at the high school: Customized shirts? Access to the theater room? An official club at all? We could never have imagined such a thing!</p><p></p><p>It didn't matter. We showed up to one session of Strategy & Tactics and realized were were much better off playing with our existing group. And that's what we did.</p><p></p><p><strong>Stranger Things</strong> definitely got one archetype right that was in my circle of friends, in the character of Eddie. More on him in the next installment.</p><p></p><p><strong>Your Turn: Were there official D&D clubs at your school in the 80s?</strong></p></blockquote><p></p>
[QUOTE="talien, post: 8710906, member: 3285"] The hit Netflix series about the 80s-themed tale of extradimensional entities and the kids who battle them features [B]Dungeons & Dragons[/B] prominently. And a lot of it is inspired by what actually happened. There's a lot of things [B]Stranger Things[/B] got right, but one of them that doesn't match my experience is the Hellfire Club. [CENTER][ATTACH type="full" alt="hellfireclub.jpg"]255751[/ATTACH][/CENTER] [HEADING=2]What's the Hellfire Club?[/HEADING] [URL='https://strangerthings.fandom.com/wiki/Hellfire_Club']The Stranger Things wiki explains[/URL]: More specifically: There were lots of clubs like this at the time, but not at my high school. Why? Because of the Satanic Panic. [HEADING=2]The Satanic Panic[/HEADING] During the 80s, [B]Dungeons & Dragons[/B] was grouped in with a lot of other teenage activities (like music) as promoting Satanism, withcraft, suicide, and murder. D&D's deadly reputation was exacerbated by the disappearance of James Dallas Egbert III, which was fictionalized by Rona Jaffe in a made-for-TV movie, Mazes and Monsters (featuring Tom Hanks). Patricia Pulling, an anti-occult campaigner, established Bothered About Dungeons & Dragons (BADD) to eliminate D&D and disseminated material touting the dangers to schools and police. For critics, they didn't have to look far for evidence. There were plenty of demons, scantily-clad monsters that looked like human women, and even the name had sinister tones of torture (dungeons) and Satanic invocations (dragons). The [URL='http://www.car-pga.org/join-us/']Committee for the Advancement of Role-Playing Games[/URL] (CAR-PGA, I'm now Committee Chair) was formed specifically to combat misinformation campaigns led by Pulling and her adherents. But while that was happening in the battlefield of public opinion, kids like myself were still playing D&D despite all the media outcry. This all added up to tension between gamers and their parents, in which various authority figures declared D&D evil, and then it was up to whoever was in charge to determine if it was worth the risk to let kids play. Some parents watched a few games and realized it was harmless fun; others threw away their kids gaming material. And still others simply relabeled the game as something else. [HEADING=2]Strategy & Tactics[/HEADING] When the Satanic Panic was in full swing, my gaming group had swelled to over ten members. At one point we reached 12, which I found nearly impossible to manage at once as dungeon master. But it didn't matter because we all had a good time, rotating games at different players' houses. With that many kids, it was impossible not to hear us play. My parents were always thrilled that we were at home, socializing, and laughing. No kid ever got pulled out due to any concerns over the game. But school was a different story. There was no D&D club. When we tried to join the only role-playing game club, we learned why it was called Strategy & Tactics: the school couldn't reference D&D in the title, even though that's what most people played anyway. And if you did play, you couldn't admit that you were playing, because D&D was a good way to get the club shut down. Although the Satanic Panic eventually comes home to roost in Hawkins, it has a surprisingly stable footing at the high school: Customized shirts? Access to the theater room? An official club at all? We could never have imagined such a thing! It didn't matter. We showed up to one session of Strategy & Tactics and realized were were much better off playing with our existing group. And that's what we did. [B]Stranger Things[/B] definitely got one archetype right that was in my circle of friends, in the character of Eddie. More on him in the next installment. [B]Your Turn: Were there official D&D clubs at your school in the 80s?[/B] [/QUOTE]
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