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RPG Evolution - True Tales from Stranger Things: Satanism, Strategy & Clubs
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<blockquote data-quote="Quode" data-source="post: 8722953" data-attributes="member: 7037280"><p>This is humerus to say the least. At the time RPGs were well represented in the community, not just DnD. There was no panic, there was a tragedy of two young men that commit suicide and DnD was said to be of blame. From college campuses to conventions to clubs DnD ands other games were played. Stores like Toys are Us sold the game with no issues. The so-called panic was over reported yet under influenced. In fact, the panic spurred sales of DnD. With no internet at the time there was no central way to spread the so-called story. Some churches did try to ban the game for youths and some parents grew concerned but not on a national scale. The whole thing is more myth these days then fact. What is overlooked is the sheer number of DnD groups in colleges born of the early adopters of DnD in the 70s like me. We played both war games and DnD and other RPGs on the late 70s in high school with no issues. When I joined the navy in the 80s DnD was super popular and over the 6 years I was in I found gamers everywhere. </p><p>Not once did encounter the so-called panic in my hobby, it just was not a panic, just a blip and forgotten. We forget in stranger things Eddie is also a pusher, a drug dealer, regardless of him running DnD the character prays on the needy, drug dealers are a blight. Also, on the show he’s pursued do to the fact a young woman he is selling drugs to dies tragically. This is not the satanic panic, till that time the gamers were tolerated till Eddie ran. </p><p></p><p>This link might help. <a href="http://www.rpgstudies.net/stackpole/pulling_report.html" target="_blank">Michael A. Stackpole: The Pulling Report (rpgstudies.net)</a></p></blockquote><p></p>
[QUOTE="Quode, post: 8722953, member: 7037280"] This is humerus to say the least. At the time RPGs were well represented in the community, not just DnD. There was no panic, there was a tragedy of two young men that commit suicide and DnD was said to be of blame. From college campuses to conventions to clubs DnD ands other games were played. Stores like Toys are Us sold the game with no issues. The so-called panic was over reported yet under influenced. In fact, the panic spurred sales of DnD. With no internet at the time there was no central way to spread the so-called story. Some churches did try to ban the game for youths and some parents grew concerned but not on a national scale. The whole thing is more myth these days then fact. What is overlooked is the sheer number of DnD groups in colleges born of the early adopters of DnD in the 70s like me. We played both war games and DnD and other RPGs on the late 70s in high school with no issues. When I joined the navy in the 80s DnD was super popular and over the 6 years I was in I found gamers everywhere. Not once did encounter the so-called panic in my hobby, it just was not a panic, just a blip and forgotten. We forget in stranger things Eddie is also a pusher, a drug dealer, regardless of him running DnD the character prays on the needy, drug dealers are a blight. Also, on the show he’s pursued do to the fact a young woman he is selling drugs to dies tragically. This is not the satanic panic, till that time the gamers were tolerated till Eddie ran. This link might help. [URL='http://www.rpgstudies.net/stackpole/pulling_report.html']Michael A. Stackpole: The Pulling Report (rpgstudies.net)[/URL] [/QUOTE]
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