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RPG Evolution - True Tales from Stranger Things: The Satanic Panic Comes to School
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<blockquote data-quote="Stormonu" data-source="post: 8743633" data-attributes="member: 52734"><p>First of all, ugh - the magic circles from the 1E DMG. I about dropped the book the first time I saw those.</p><p></p><p>California</p><p></p><p>As you might have guessed from that first statement, I was raised in a fairly religious household and was religious myself. My mom had a Jehovah Witness "friend" who would come by weekly. When the "friend" learned I played D&D, she tried to convince me it was evil, primarily based on the magic in the game. I spent a week studying for our next meeting and was able to counter her arguments (to my satisfaction), at the least it didn't come up again. That was about the only incident I had in California, and it was quite mild.</p><p></p><p>Mississippi</p><p></p><p>I quickly learned I needed to keep my head down and not casually reveal I was playing the game. The books were not allowed at school, and one student - actually one of the folks I occasionally gamed with got a suspension for bringing some D&D books to school, and when he later argued against the suspension, got expelled. I lost track of him after that, but the story I heard was he had been moved to a private school and his gaming books taken away by his parents.</p><p></p><p>I had a lot of relatives - most of whom were fundamentalists - who did know I played, and that seemed to temper their attitude towards the game. I even got a couple cousins to play the game, and everyone seemed fairly okay with it. Until one cousin I played with went off the deep end. Carved a pentagram into his arm with a knife, and shortly thereafter ran away from home. His dad was a local part-time preacher, and the blame from him fell squarely on the game. To the extent, after my dad had conversed with my uncle, my dad believed he needed to take the game away from me and burn it all. I was able to convince him to just let me put it aside for a month, and show him I wasn't enslaved to the game by not accessing it for that time. About three days later, he came back to me and handed me back my books, apologizing. My run-away cousin had been found and it turned out that his rebellious behavior had been induced by ongoing abuse from his father (who did 6 month's jail time). I still held up my end of the bargain though, and kept all my D&D material locked away for the month so there wouldn't be a shadow of a doubt for my dad.</p><p></p><p>A year or so after that incident, most of the overt negative attitudes towards D&D were disapating, and I was moving on to college where it wasn't so much of an issue. Though because of the incident above, I and many other gamers kept our gaming low-key or hidden until around the start of 2000.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 8743633, member: 52734"] First of all, ugh - the magic circles from the 1E DMG. I about dropped the book the first time I saw those. California As you might have guessed from that first statement, I was raised in a fairly religious household and was religious myself. My mom had a Jehovah Witness "friend" who would come by weekly. When the "friend" learned I played D&D, she tried to convince me it was evil, primarily based on the magic in the game. I spent a week studying for our next meeting and was able to counter her arguments (to my satisfaction), at the least it didn't come up again. That was about the only incident I had in California, and it was quite mild. Mississippi I quickly learned I needed to keep my head down and not casually reveal I was playing the game. The books were not allowed at school, and one student - actually one of the folks I occasionally gamed with got a suspension for bringing some D&D books to school, and when he later argued against the suspension, got expelled. I lost track of him after that, but the story I heard was he had been moved to a private school and his gaming books taken away by his parents. I had a lot of relatives - most of whom were fundamentalists - who did know I played, and that seemed to temper their attitude towards the game. I even got a couple cousins to play the game, and everyone seemed fairly okay with it. Until one cousin I played with went off the deep end. Carved a pentagram into his arm with a knife, and shortly thereafter ran away from home. His dad was a local part-time preacher, and the blame from him fell squarely on the game. To the extent, after my dad had conversed with my uncle, my dad believed he needed to take the game away from me and burn it all. I was able to convince him to just let me put it aside for a month, and show him I wasn't enslaved to the game by not accessing it for that time. About three days later, he came back to me and handed me back my books, apologizing. My run-away cousin had been found and it turned out that his rebellious behavior had been induced by ongoing abuse from his father (who did 6 month's jail time). I still held up my end of the bargain though, and kept all my D&D material locked away for the month so there wouldn't be a shadow of a doubt for my dad. A year or so after that incident, most of the overt negative attitudes towards D&D were disapating, and I was moving on to college where it wasn't so much of an issue. Though because of the incident above, I and many other gamers kept our gaming low-key or hidden until around the start of 2000. [/QUOTE]
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