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RPG Evolution - True Tales from Stranger Things: The Satanic Panic Comes to School
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<blockquote data-quote="MNblockhead" data-source="post: 8869943" data-attributes="member: 6796661"><p>1 and 3 are evergreen concerns and I expect we'll see the heat raise on these issues again as the game continues to gain in popularity. </p><p></p><p>For number one, keep in mind it was not just satanic-panic concerns. It was that they put gods in the game initially that people still worship. WotC isn't going to be publishing books in with, say, the Hindu pantheon and it doesn't seem that neopagans who worship Norse or Greek gods are objecting strongly to the continued use of these pantheons in the game. But using real-world inspired gods is fodder for those who want to claim that the game is promoting paganism. But even if they ditched all real-world inspired pantheons, the use of clerics and religion mechanically will always lead to some attacks on the game from certain crowds. I just do not think that in most of the regions where the game is popular that there are enough people who care enough to make it much of an issue for WotC. </p><p></p><p>Same thing goes for 2. Bringing in the words demons and devils and using names inspired or taken from historic demonology is going to lead to objections. But I just don't think there is going to a critical mass of people who take these things seriously in most of the countries where D&D is most played. </p><p></p><p>As for three, it doesn't seem that violence ever raises the moral panic in the way that, say, sex does. I've read accounts of wargamers and, later, D&D players in the USA, in the 60s and 70s being criticized glorifying violence. This was at the height of the peace movement. If anything, highly violent entertainment has significantly increased and has been mainstreamed in most of our entertainment. Some families will have an issue with it, but I don't see it getting much media or interest group attention. </p><p></p><p>D&D, like everything else will have to navigate the current culture wars, but I don't see anything like the moral panic of the 1980s happening in my kids generation.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8869943, member: 6796661"] 1 and 3 are evergreen concerns and I expect we'll see the heat raise on these issues again as the game continues to gain in popularity. For number one, keep in mind it was not just satanic-panic concerns. It was that they put gods in the game initially that people still worship. WotC isn't going to be publishing books in with, say, the Hindu pantheon and it doesn't seem that neopagans who worship Norse or Greek gods are objecting strongly to the continued use of these pantheons in the game. But using real-world inspired gods is fodder for those who want to claim that the game is promoting paganism. But even if they ditched all real-world inspired pantheons, the use of clerics and religion mechanically will always lead to some attacks on the game from certain crowds. I just do not think that in most of the regions where the game is popular that there are enough people who care enough to make it much of an issue for WotC. Same thing goes for 2. Bringing in the words demons and devils and using names inspired or taken from historic demonology is going to lead to objections. But I just don't think there is going to a critical mass of people who take these things seriously in most of the countries where D&D is most played. As for three, it doesn't seem that violence ever raises the moral panic in the way that, say, sex does. I've read accounts of wargamers and, later, D&D players in the USA, in the 60s and 70s being criticized glorifying violence. This was at the height of the peace movement. If anything, highly violent entertainment has significantly increased and has been mainstreamed in most of our entertainment. Some families will have an issue with it, but I don't see it getting much media or interest group attention. D&D, like everything else will have to navigate the current culture wars, but I don't see anything like the moral panic of the 1980s happening in my kids generation. [/QUOTE]
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