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General Tabletop Discussion
*Dungeons & Dragons
RPG Evolution: Weight, What?
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<blockquote data-quote="R_Chance" data-source="post: 9760695" data-attributes="member: 55149"><p>Not for 5E, but back in the day...</p><p></p><p>You (or the leader / caller) have to decide "run or fight." Then, if fight, you dump the heavy / clumsy stuff on the ground (have to be an optimist <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ) you can pick it up afterwards. If running what can you drop to distract the enemy or increase your speed <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Don't plan on digging through the backpack in the middle of a fight unless you're not on the front line. Keep the really valuable stuff and anything you might need in the middle of a fight (i.e. spell components) in belt pouches etc. Keep a day's rations and a flask of water on you. Waterskins (or wine) should be on the ground. Too easy to be slashed. Have the (probably / hopefully) non-melee combatant Magic User keep track of the light source (lantern) if needed. A torch can be on the ground or on the shield / off hand. Unless you're going two handed (bow, crossbow, great sword, and so on) in which case it's on the ground. If you do have to fight without time to dump the packs etc. keep in mind the encumbrance you have. Think through the marching order and adjust it as needed. Decide who has what responsibility, before you bump into something.</p><p></p><p>It does take some thought, but it beats dying. It also "grounds" things and makes it more "real." Not realistic (dungeons, monsters?) but it gives it verisimilitude. I almost said "weight" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p><em>edit</em> Of course if you have bearers / pack animals you have to figure out what to do with them, You do not want them either, A. Being killed, or B. Running off with necessary stuff. Pay torchbearers well, and protect them and or pack animals. Keep in mind animals often react badly to the smell / sight of monsters <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="R_Chance, post: 9760695, member: 55149"] Not for 5E, but back in the day... You (or the leader / caller) have to decide "run or fight." Then, if fight, you dump the heavy / clumsy stuff on the ground (have to be an optimist :D ) you can pick it up afterwards. If running what can you drop to distract the enemy or increase your speed :) Don't plan on digging through the backpack in the middle of a fight unless you're not on the front line. Keep the really valuable stuff and anything you might need in the middle of a fight (i.e. spell components) in belt pouches etc. Keep a day's rations and a flask of water on you. Waterskins (or wine) should be on the ground. Too easy to be slashed. Have the (probably / hopefully) non-melee combatant Magic User keep track of the light source (lantern) if needed. A torch can be on the ground or on the shield / off hand. Unless you're going two handed (bow, crossbow, great sword, and so on) in which case it's on the ground. If you do have to fight without time to dump the packs etc. keep in mind the encumbrance you have. Think through the marching order and adjust it as needed. Decide who has what responsibility, before you bump into something. It does take some thought, but it beats dying. It also "grounds" things and makes it more "real." Not realistic (dungeons, monsters?) but it gives it verisimilitude. I almost said "weight" :D [I]edit[/I] Of course if you have bearers / pack animals you have to figure out what to do with them, You do not want them either, A. Being killed, or B. Running off with necessary stuff. Pay torchbearers well, and protect them and or pack animals. Keep in mind animals often react badly to the smell / sight of monsters :) [/QUOTE]
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RPG Evolution: Weight, What?
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