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General Tabletop Discussion
*Dungeons & Dragons
RPG Evolution: Weight, What?
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<blockquote data-quote="RealAlHazred" data-source="post: 9762156" data-attributes="member: 25818"><p>If there's not something specific about it in the setting (for instance, in Eberron magic item production is industrialized and controlled by guilds, and magic shops can easily be found as a result) then I follow the Real World. So, yes, I pretty much always have "magic shops".</p><p></p><p>EDIT: I should mention, the proprietor is most likely not a mage themself. They probably have some mage friends who pass things off to them to sell by consignment, and try to use their own judgement to acquire additional items; for intance, a magic shop I went to in NYC had a variety of old items once used in ceremonial magic by some magick practitioners in the 70s/80s, along with a bunch of New Age crystals, tarot cards, and the Necronomicon. My in-game magic shops are similar -- a hodgepodge of items that run the gamut from stuff that <em>seems </em>magical, to stuff that could <em>probably </em>be used to perform magic (material components), to items that <em>might</em> actually have some real power. Yes, the PC can use their detect magic to tell which ones actually are, but they still probably won't know what they do, unless the proprietor is extremely well-informed. That said, he <em>might </em>know what book you need to check out to learn the items' properties and command words...</p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 9762156, member: 25818"] If there's not something specific about it in the setting (for instance, in Eberron magic item production is industrialized and controlled by guilds, and magic shops can easily be found as a result) then I follow the Real World. So, yes, I pretty much always have "magic shops". EDIT: I should mention, the proprietor is most likely not a mage themself. They probably have some mage friends who pass things off to them to sell by consignment, and try to use their own judgement to acquire additional items; for intance, a magic shop I went to in NYC had a variety of old items once used in ceremonial magic by some magick practitioners in the 70s/80s, along with a bunch of New Age crystals, tarot cards, and the Necronomicon. My in-game magic shops are similar -- a hodgepodge of items that run the gamut from stuff that [I]seems [/I]magical, to stuff that could [I]probably [/I]be used to perform magic (material components), to items that [I]might[/I] actually have some real power. Yes, the PC can use their detect magic to tell which ones actually are, but they still probably won't know what they do, unless the proprietor is extremely well-informed. That said, he [I]might [/I]know what book you need to check out to learn the items' properties and command words... [/QUOTE]
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RPG Evolution: Weight, What?
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