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General Tabletop Discussion
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RPG Evolution: Weight, What?
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<blockquote data-quote="AlViking" data-source="post: 9762392" data-attributes="member: 6906980"><p>I would also mention that most magic items can last forever. That magic sword can't rust so it gets lost in a shipwreck and 100 years later it's still in perfect condition. It's not "guaranteed to last 5 years" flame, it's continual flame and so on. Obviously there would also be scam artists, but if dear old auntie Em who was an adventurer in her younger years passes away there's no reason to not sell her old stuff. </p><p></p><p>Related to this, I don't see many magic items that adventurers care about becoming obsolete. I don't do the whole "<a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/TenThousandYears" target="_blank">10,000 years trope</a>" thing that authors tend to throw in when they want to impress people, most D&D world seem to have pretty static magic and technology (with the exception of Eberron of course). If magic has limits on what it can achieve I can see that it could stagnate advancement at a certain point while stifling technological development. Another factor is that we take rapid technological changes for granted, that has not been the case for most of the world throughout history.</p><p></p><p>So my campaign has an open market on magical items. Some things may not be readily available, but most uncommon magic is. While there are exceptions rare or very rare items can occasionally be purchased, but it's more akin to trying to find a piece of art by a specific artist. You need to work with a broker you can't just stop by ye old magic mart.</p></blockquote><p></p>
[QUOTE="AlViking, post: 9762392, member: 6906980"] I would also mention that most magic items can last forever. That magic sword can't rust so it gets lost in a shipwreck and 100 years later it's still in perfect condition. It's not "guaranteed to last 5 years" flame, it's continual flame and so on. Obviously there would also be scam artists, but if dear old auntie Em who was an adventurer in her younger years passes away there's no reason to not sell her old stuff. Related to this, I don't see many magic items that adventurers care about becoming obsolete. I don't do the whole "[URL='https://tvtropes.org/pmwiki/pmwiki.php/Main/TenThousandYears']10,000 years trope[/URL]" thing that authors tend to throw in when they want to impress people, most D&D world seem to have pretty static magic and technology (with the exception of Eberron of course). If magic has limits on what it can achieve I can see that it could stagnate advancement at a certain point while stifling technological development. Another factor is that we take rapid technological changes for granted, that has not been the case for most of the world throughout history. So my campaign has an open market on magical items. Some things may not be readily available, but most uncommon magic is. While there are exceptions rare or very rare items can occasionally be purchased, but it's more akin to trying to find a piece of art by a specific artist. You need to work with a broker you can't just stop by ye old magic mart. [/QUOTE]
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RPG Evolution: Weight, What?
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