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RPG Evolution: What Color is Your Damage?
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<blockquote data-quote="talien" data-source="post: 8505987" data-attributes="member: 3285"><p>When it comes to portraying spells and monsters in Dungeons & Dragons, there's a visual shorthand that tells a story: color.</p><p></p><p>[ATTACH=full]149611[/ATTACH]</p><h3>A Color-Coded World</h3><p>Color-coding damage types, be it spells or monsters, quickly telegraphs something about the source. A red dragon breathes fire, a white <em>cone of cold </em>inflicts cold damage. It's helpful to define just what those colors mean in D&D. For players, it helps them know what to expect from a fantasy universe; for DMs, it gives them the option to play against type and surprise their players.</p><p></p><p>Fifth Edition codified damage into thirteen types: acid, bludgeoning, cold, fire, force, lightning, necrotic, piercing, poison, psychic, radiant, slashing, and thunder.</p><p></p><p>Some of the colors associated with this damage are well-known while others are not nearly as common. That said, messing with this color-coding can be frustrating if there's no consistency at all, so changing these color-codes at your own risk. For example, it's possible that all dragons, no matter what color, breathe fire in your world, but that might be common knowledge to most characters, even though players may expect otherwise.</p><h3>In General Media</h3><p>Color-coded damage types have been around for so long that they are now prevalent in video games, who are much more reliant on visual effects. Not surprisingly, these colors are practically hard-coded into players' brains who associate certain types of damage with color. <a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/ColorCodedElements" target="_blank">TV Tropes lines colors with damage this way</a>:</p><ul> <li data-xf-list-type="ul"><strong>Darkness (Necrotic): </strong>black</li> <li data-xf-list-type="ul"><strong>Fire: </strong><span style="color: rgb(226, 80, 65)">red </span>or <span style="color: rgb(243, 121, 52)">orange</span></li> <li data-xf-list-type="ul"><strong>Holy (Radiant): </strong><span style="color: rgb(239, 239, 239)">white</span></li> <li data-xf-list-type="ul"><strong>Ice (Cold): </strong><span style="color: rgb(41, 105, 176)">blue </span>or <span style="color: rgb(239, 239, 239)">white</span></li> <li data-xf-list-type="ul"><strong>Lightning: </strong><span style="color: rgb(250, 197, 28)">yellow</span></li> <li data-xf-list-type="ul"><strong>Poison: </strong><span style="color: rgb(65, 168, 95)">green </span>in Western works, <span style="color: rgb(85, 57, 130)">purple </span>in Eastern works</li> </ul><p>It's worth noting that elements don't always align with damage, and that it's possible for an element to inflict damage that doesn't align with its color.</p><h3>D&D Monsters</h3><p>The most obvious connection between monsters and their elements in D&D are the chromatic dragons. <a href="https://en.wikipedia.org/wiki/Dragon_(Dungeons_%26_Dragons)" target="_blank">They line up thusly</a>:</p><ul> <li data-xf-list-type="ul"><strong>Acid: </strong>black</li> <li data-xf-list-type="ul"><strong>Cold: </strong><span style="color: rgb(239, 239, 239)">white</span></li> <li data-xf-list-type="ul"><strong>Fire: </strong><span style="color: rgb(226, 80, 65)">red</span></li> <li data-xf-list-type="ul"><strong>Lightning: </strong><span style="color: rgb(41, 105, 176)">blue</span></li> <li data-xf-list-type="ul"><strong>Poison: </strong><span style="color: rgb(65, 168, 95)">green</span></li> </ul><p>Interestingly enough, this color-coding doesn't carry over intact to spells.</p><h3>D&D Spells</h3><p>Of the many spells in D&D, the <em>prismatic </em>spells clearly delineate colors by damage type. Both <em>prismatic spray </em>and <em>prismatic wall </em>share the same color-coding:</p><ul> <li data-xf-list-type="ul"><strong>Acid: </strong><span style="color: rgb(243, 121, 52)">orange</span></li> <li data-xf-list-type="ul"><strong>Blindness: </strong><span style="color: rgb(85, 57, 130)">violet</span></li> <li data-xf-list-type="ul"><strong>Cold: </strong><span style="color: rgb(41, 105, 176)">blue</span></li> <li data-xf-list-type="ul"><strong>Fire: </strong><span style="color: rgb(184, 49, 47)">red</span></li> <li data-xf-list-type="ul"><strong>Lightning: </strong><span style="color: rgb(250, 197, 28)">yellow</span></li> <li data-xf-list-type="ul"><strong>Petrification: </strong><span style="color: rgb(147, 101, 184)">indigo</span></li> <li data-xf-list-type="ul"><strong>Poison: </strong><span style="color: rgb(65, 168, 95)">green</span></li> </ul><p>There's another color-coded spells at lower levels, <em>chromatic orb. </em>In the current edition of D&D, <em>chromatic orb</em> simply inflicts damage chosen by the caster. There's nothing in the description that requires the color of the orb to match the damage; in fact, only the title even implies that the orb has a color at all.</p><p></p><p>That wasn't always the case. <a href="https://dungeonsdragons.fandom.com/wiki/Chromatic_orb" target="_blank">When the spell debuted in <strong>Dragon Magazine #66</strong></a><strong>, </strong>the orb inflicted untyped damage but had an additional effect. The effects were:</p><ul> <li data-xf-list-type="ul"><strong>Blindness:</strong><span style="color: rgb(250, 197, 28)"> amber/yellow</span></li> <li data-xf-list-type="ul"><strong>Death: </strong>ashen/black</li> <li data-xf-list-type="ul"><strong>Fire: </strong><span style="color: rgb(226, 80, 65)">ruby/flame</span></li> <li data-xf-list-type="ul"><strong>Light: </strong><span style="color: rgb(239, 239, 239)">pearly/white</span></li> <li data-xf-list-type="ul"><strong>Magnetism: </strong><span style="color: rgb(41, 105, 176)">turquoise/blue</span></li> <li data-xf-list-type="ul"><strong>Paralysis: </strong><span style="color: rgb(41, 105, 176)">sapphire/blue</span></li> <li data-xf-list-type="ul"><strong>Petrification: </strong><span style="color: rgb(85, 57, 130)">amethyst/purple</span></li> <li data-xf-list-type="ul"><strong>Poison: </strong><span style="color: rgb(65, 168, 95)">emerald/green</span></li> </ul><p><a href="https://forgottenrealms.fandom.com/wiki/Chromatic_orb" target="_blank">Fourth Edition defined colors more explicitly with damage</a>:</p><p></p><p>Which lines up roughly as:</p><ul> <li data-xf-list-type="ul"><strong>Cold: </strong><span style="color: rgb(41, 105, 176)">blue</span></li> <li data-xf-list-type="ul"><strong>Fire: </strong><span style="color: rgb(226, 80, 65)">red</span></li> <li data-xf-list-type="ul"><strong>Light: </strong><span style="color: rgb(250, 197, 28)">yellow</span></li> <li data-xf-list-type="ul"><strong>Lightning: </strong><span style="color: rgb(41, 105, 176)">turquoise/blue</span></li> <li data-xf-list-type="ul"><strong>Poison: </strong><span style="color: rgb(65, 168, 95)">green</span></li> <li data-xf-list-type="ul"><strong>Psychic: </strong><span style="color: rgb(85, 57, 130)">violet</span></li> </ul><h3>The Rainbow Connection</h3><p>Adding all this up gives us a rough estimation of which colors represent which damage in the D&D multiverse:</p><ul> <li data-xf-list-type="ul"><strong>Acid: </strong>black (dragons) or orange (prismatic spray)</li> <li data-xf-list-type="ul"><strong>Cold: </strong>white (dragons) or blue (prismatic spray, chromatic orb, video games)</li> <li data-xf-list-type="ul"><strong>Fire: </strong>red (dragons, spells, and video games)</li> <li data-xf-list-type="ul"><strong>Lightning: </strong>blue (dragons) or yellow (prismatic spray, video games)</li> <li data-xf-list-type="ul"><strong>Necrotic: </strong>black (chromatic orb, video games)</li> <li data-xf-list-type="ul"><strong>Poison: </strong>green (dragons, spells, and video games)</li> <li data-xf-list-type="ul"><strong>Psychic: </strong>violet (chromatic orb)</li> <li data-xf-list-type="ul"><strong>Radiant: </strong>white (chromatic orb, video games)</li> </ul><p>Of the most common colors, brown and pink don't seem to have a strong alignment with damage. Of the damage types, bludgeoning, force, piercing, slashing, and thunder also have no strong correlation.</p><h3>Who Cares About Color?</h3><p>Colors interacts visually with both players and characters. Out of game, color-coding can clearly identify a damage type, a damage immunity, or a creature type by simply shading a creature. In video games, color can also represent rarity or difficulty (green being the weakest, blue being more powerful or rare, until reaching purple or gold). These are all quick references to indicate how a spell or effect might work, and determining those colors ahead of time creates a common language between the players and DM, particularly on virtual tabletops.</p><p></p><p>For characters, color may mean very specific effects at glance. The spells <em>prismatic spray </em>and <em>prismatic wall </em>reinforce these colors associations, but they could just as easily apply to other spells created by players. It can also apply to creatures; red-skinned monsters might be immune to fire damage. When determining how your campaign works visually, it's worth considering just how much color matters -- or doesn't! -- when creating your game world.</p><p></p><p><strong>Your Turn: How do colors line up with damage in your campaign?</strong></p></blockquote><p></p>
[QUOTE="talien, post: 8505987, member: 3285"] When it comes to portraying spells and monsters in Dungeons & Dragons, there's a visual shorthand that tells a story: color. [ATTACH type="full" alt="coloranddamage.png"]149611[/ATTACH] [HEADING=2]A Color-Coded World[/HEADING] Color-coding damage types, be it spells or monsters, quickly telegraphs something about the source. A red dragon breathes fire, a white [I]cone of cold [/I]inflicts cold damage. It's helpful to define just what those colors mean in D&D. For players, it helps them know what to expect from a fantasy universe; for DMs, it gives them the option to play against type and surprise their players. Fifth Edition codified damage into thirteen types: acid, bludgeoning, cold, fire, force, lightning, necrotic, piercing, poison, psychic, radiant, slashing, and thunder. Some of the colors associated with this damage are well-known while others are not nearly as common. That said, messing with this color-coding can be frustrating if there's no consistency at all, so changing these color-codes at your own risk. For example, it's possible that all dragons, no matter what color, breathe fire in your world, but that might be common knowledge to most characters, even though players may expect otherwise. [HEADING=2]In General Media[/HEADING] Color-coded damage types have been around for so long that they are now prevalent in video games, who are much more reliant on visual effects. Not surprisingly, these colors are practically hard-coded into players' brains who associate certain types of damage with color. [URL='https://tvtropes.org/pmwiki/pmwiki.php/Main/ColorCodedElements']TV Tropes lines colors with damage this way[/URL]: [LIST] [*][B]Darkness (Necrotic): [/B]black [*][B]Fire: [/B][COLOR=rgb(226, 80, 65)]red [/COLOR]or [COLOR=rgb(243, 121, 52)]orange[/COLOR] [*][B]Holy (Radiant): [/B][COLOR=rgb(239, 239, 239)]white[/COLOR] [*][B]Ice (Cold): [/B][COLOR=rgb(41, 105, 176)]blue [/COLOR]or [COLOR=rgb(239, 239, 239)]white[/COLOR] [*][B]Lightning: [/B][COLOR=rgb(250, 197, 28)]yellow[/COLOR] [*][B]Poison: [/B][COLOR=rgb(65, 168, 95)]green [/COLOR]in Western works, [COLOR=rgb(85, 57, 130)]purple [/COLOR]in Eastern works [/LIST] It's worth noting that elements don't always align with damage, and that it's possible for an element to inflict damage that doesn't align with its color. [HEADING=2]D&D Monsters[/HEADING] The most obvious connection between monsters and their elements in D&D are the chromatic dragons. [URL='https://en.wikipedia.org/wiki/Dragon_(Dungeons_%26_Dragons)']They line up thusly[/URL]: [LIST] [*][B]Acid: [/B]black [*][B]Cold: [/B][COLOR=rgb(239, 239, 239)]white[/COLOR] [*][B]Fire: [/B][COLOR=rgb(226, 80, 65)]red[/COLOR] [*][B]Lightning: [/B][COLOR=rgb(41, 105, 176)]blue[/COLOR] [*][B]Poison: [/B][COLOR=rgb(65, 168, 95)]green[/COLOR] [/LIST] Interestingly enough, this color-coding doesn't carry over intact to spells. [HEADING=2]D&D Spells[/HEADING] Of the many spells in D&D, the [I]prismatic [/I]spells clearly delineate colors by damage type. Both [I]prismatic spray [/I]and [I]prismatic wall [/I]share the same color-coding: [LIST] [*][B]Acid: [/B][COLOR=rgb(243, 121, 52)]orange[/COLOR] [*][B]Blindness: [/B][COLOR=rgb(85, 57, 130)]violet[/COLOR] [*][B]Cold: [/B][COLOR=rgb(41, 105, 176)]blue[/COLOR] [*][B]Fire: [/B][COLOR=rgb(184, 49, 47)]red[/COLOR] [*][B]Lightning: [/B][COLOR=rgb(250, 197, 28)]yellow[/COLOR] [*][B]Petrification: [/B][COLOR=rgb(147, 101, 184)]indigo[/COLOR] [*][B]Poison: [/B][COLOR=rgb(65, 168, 95)]green[/COLOR] [/LIST] There's another color-coded spells at lower levels, [I]chromatic orb. [/I]In the current edition of D&D, [I]chromatic orb[/I] simply inflicts damage chosen by the caster. There's nothing in the description that requires the color of the orb to match the damage; in fact, only the title even implies that the orb has a color at all. That wasn't always the case. [URL='https://dungeonsdragons.fandom.com/wiki/Chromatic_orb']When the spell debuted in [B]Dragon Magazine #66[/B][/URL][B], [/B]the orb inflicted untyped damage but had an additional effect. The effects were: [LIST] [*][B]Blindness:[/B][COLOR=rgb(250, 197, 28)] amber/yellow[/COLOR] [*][B]Death: [/B]ashen/black [*][B]Fire: [/B][COLOR=rgb(226, 80, 65)]ruby/flame[/COLOR] [*][B]Light: [/B][COLOR=rgb(239, 239, 239)]pearly/white[/COLOR] [*][B]Magnetism: [/B][COLOR=rgb(41, 105, 176)]turquoise/blue[/COLOR] [*][B]Paralysis: [/B][COLOR=rgb(41, 105, 176)]sapphire/blue[/COLOR] [*][B]Petrification: [/B][COLOR=rgb(85, 57, 130)]amethyst/purple[/COLOR] [*][B]Poison: [/B][COLOR=rgb(65, 168, 95)]emerald/green[/COLOR] [/LIST] [URL='https://forgottenrealms.fandom.com/wiki/Chromatic_orb']Fourth Edition defined colors more explicitly with damage[/URL]: Which lines up roughly as: [LIST] [*][B]Cold: [/B][COLOR=rgb(41, 105, 176)]blue[/COLOR] [*][B]Fire: [/B][COLOR=rgb(226, 80, 65)]red[/COLOR] [*][B]Light: [/B][COLOR=rgb(250, 197, 28)]yellow[/COLOR] [*][B]Lightning: [/B][COLOR=rgb(41, 105, 176)]turquoise/blue[/COLOR] [*][B]Poison: [/B][COLOR=rgb(65, 168, 95)]green[/COLOR] [*][B]Psychic: [/B][COLOR=rgb(85, 57, 130)]violet[/COLOR] [/LIST] [HEADING=2]The Rainbow Connection[/HEADING] Adding all this up gives us a rough estimation of which colors represent which damage in the D&D multiverse: [LIST] [*][B]Acid: [/B]black (dragons) or orange (prismatic spray) [*][B]Cold: [/B]white (dragons) or blue (prismatic spray, chromatic orb, video games) [*][B]Fire: [/B]red (dragons, spells, and video games) [*][B]Lightning: [/B]blue (dragons) or yellow (prismatic spray, video games) [*][B]Necrotic: [/B]black (chromatic orb, video games) [*][B]Poison: [/B]green (dragons, spells, and video games) [*][B]Psychic: [/B]violet (chromatic orb) [*][B]Radiant: [/B]white (chromatic orb, video games) [/LIST] Of the most common colors, brown and pink don't seem to have a strong alignment with damage. Of the damage types, bludgeoning, force, piercing, slashing, and thunder also have no strong correlation. [HEADING=2]Who Cares About Color?[/HEADING] Colors interacts visually with both players and characters. Out of game, color-coding can clearly identify a damage type, a damage immunity, or a creature type by simply shading a creature. In video games, color can also represent rarity or difficulty (green being the weakest, blue being more powerful or rare, until reaching purple or gold). These are all quick references to indicate how a spell or effect might work, and determining those colors ahead of time creates a common language between the players and DM, particularly on virtual tabletops. For characters, color may mean very specific effects at glance. The spells [I]prismatic spray [/I]and [I]prismatic wall [/I]reinforce these colors associations, but they could just as easily apply to other spells created by players. It can also apply to creatures; red-skinned monsters might be immune to fire damage. When determining how your campaign works visually, it's worth considering just how much color matters -- or doesn't! -- when creating your game world. [B]Your Turn: How do colors line up with damage in your campaign?[/B] [/QUOTE]
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