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RPG Evolution: What Color is Your Damage?
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<blockquote data-quote="Aaron L" data-source="post: 8529388" data-attributes="member: 926"><p>In any campaigns we run, my brother and I will always ask players of new arcane spellcasting PCs what color their <em>Magic Missiles</em> are.</p><p></p><p>We use this as a base for the color of their magical Force effects (<em>Walls of Force, Bigby's Hands</em>, etc.) and the base color of their magical effects in general, and keep it on record as an important character detail, like a kind of magical signature, that can be used to identify the magical auras of that specific spellcaster. In our campaigns arcane spellcasters have various magical signatures to their spells, with their <em>Magic Missile</em> color chief among them, and we have introduced variations of the <em>Detect Magic</em> spell that can identify the minute residual auras of spells cast up to several days earlier (the colors of the magic of divine spellcasters is based on the deific Power providing the power for the magic.) We've even had NPCs use it as a method of identifying specific individual spellcasters. </p><p></p><p>We both thought it was pretty damn awesome when <em>Tasha's Cauldron of Everything</em> included the chapter about customizing PC spell effects, since it basically codified ideas we had already been using for decades.</p><p></p><p>If players don't have any specific preferences we will just use a kind of basic color chart based on the PCs Alignment and a few other factors to assign them a color for their <em>Magic Missile</em>, with shades of blue as a default for Good and shades of red as a default for Evil, and Law and Chaos giving various tints (<em>blue silver-aura</em> for Neutral Good, <em>red with black-aura</em> for Chaotic Evil, etc.) and even the unique spellcasting techniques of some Master/Apprentice magical lineages can have an affect the shades of their spells. Players who pay careful attention to the descriptions of enemy spellcasters can sometimes discern important details about enemy Wizards and Sorcerers just by observing the colors of the spells they cast. </p><p></p><p>We probably got those specific colors from the colors of Jedi and Sith lightsabers, and from the colors of the lasers in the GI Joe cartoon (The Joes generally shot blue lasers, and the COBRAs generally shot red lasers.)</p></blockquote><p></p>
[QUOTE="Aaron L, post: 8529388, member: 926"] In any campaigns we run, my brother and I will always ask players of new arcane spellcasting PCs what color their [I]Magic Missiles[/I] are. We use this as a base for the color of their magical Force effects ([I]Walls of Force, Bigby's Hands[/I], etc.) and the base color of their magical effects in general, and keep it on record as an important character detail, like a kind of magical signature, that can be used to identify the magical auras of that specific spellcaster. In our campaigns arcane spellcasters have various magical signatures to their spells, with their [I]Magic Missile[/I] color chief among them, and we have introduced variations of the [I]Detect Magic[/I] spell that can identify the minute residual auras of spells cast up to several days earlier (the colors of the magic of divine spellcasters is based on the deific Power providing the power for the magic.) We've even had NPCs use it as a method of identifying specific individual spellcasters. We both thought it was pretty damn awesome when [I]Tasha's Cauldron of Everything[/I] included the chapter about customizing PC spell effects, since it basically codified ideas we had already been using for decades. If players don't have any specific preferences we will just use a kind of basic color chart based on the PCs Alignment and a few other factors to assign them a color for their [I]Magic Missile[/I], with shades of blue as a default for Good and shades of red as a default for Evil, and Law and Chaos giving various tints ([I]blue silver-aura[/I] for Neutral Good, [I]red with black-aura[/I] for Chaotic Evil, etc.) and even the unique spellcasting techniques of some Master/Apprentice magical lineages can have an affect the shades of their spells. Players who pay careful attention to the descriptions of enemy spellcasters can sometimes discern important details about enemy Wizards and Sorcerers just by observing the colors of the spells they cast. We probably got those specific colors from the colors of Jedi and Sith lightsabers, and from the colors of the lasers in the GI Joe cartoon (The Joes generally shot blue lasers, and the COBRAs generally shot red lasers.) [/QUOTE]
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