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RPG Evolution: What Do You Mean, "Run"?
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<blockquote data-quote="talien" data-source="post: 9692822" data-attributes="member: 3285"><p>Yeah this is a tough one, because the expectations of "success" are built in at low levels (you fight stuff and hopefully win), and there isn't necessarily an expectation for that to change at higher levels, even though in theory the stakes are higher.</p><p></p><p>This is one of those: does power creep really MEAN anything? If a character can ALWAYS beat a monster at 1st level, and he's now 20th, the stakes really haven't changed at all, it's just more math. D&D has tried to smooth this out a lot more, and legendary actions are one of the ways you "feel" D&D is different, but in my experience legendary actions feel a bit like a hammer to a solution ("your stuff doesn't work because I said so"). In theory the variability goes up quite a bit in terms of damage, but I'm not sure that players necessarily "get trained" to expect different outcomes.</p><p></p><p>Which comes back to...talking to them before they are in dire straits is probably the best solution.</p></blockquote><p></p>
[QUOTE="talien, post: 9692822, member: 3285"] Yeah this is a tough one, because the expectations of "success" are built in at low levels (you fight stuff and hopefully win), and there isn't necessarily an expectation for that to change at higher levels, even though in theory the stakes are higher. This is one of those: does power creep really MEAN anything? If a character can ALWAYS beat a monster at 1st level, and he's now 20th, the stakes really haven't changed at all, it's just more math. D&D has tried to smooth this out a lot more, and legendary actions are one of the ways you "feel" D&D is different, but in my experience legendary actions feel a bit like a hammer to a solution ("your stuff doesn't work because I said so"). In theory the variability goes up quite a bit in terms of damage, but I'm not sure that players necessarily "get trained" to expect different outcomes. Which comes back to...talking to them before they are in dire straits is probably the best solution. [/QUOTE]
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RPG Evolution: What Do You Mean, "Run"?
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