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RPG Evolution: What Do You Mean, "Run"?
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<blockquote data-quote="Shiroiken" data-source="post: 9693200" data-attributes="member: 6775477"><p>Reputation as a DM makes a difference too. I've got a reputation as a "killer DM" because I let the chips fall where they may, obliterating careless (and sometimes simply unlucky) PCs. This causes my players to be cautious; always ready to run if things start to look bad. This works well for me, since sometimes they run when they don't need to, but they don't always know that. I haven't had a TPK in 15 years, but I've seen about half a dozen PCs get left behind, either to cover the retreat or because they already fell.</p><p></p><p>In session 2 of my current campaign, the party attacked a kobold lair, unaware that they had a secret door to a nearby Ogre's lair. Things got hairy when the ogre showed up, after being bribed by the kobolds. All the kobolds were dead, but the ogre was definitely a challenge they weren't ready for. One PC got knocked out before the entire party could flee, and it looked grim. The last PC decided to risk himself to Influence the ogre into letting them go (pointing out that since they'd killed all the kobolds in the throne room, he could just take all their treasure for himself). It worked, and the ogre told them to get out. They came back in session 3, after hitting level 2, and got revenge on the ogre (and getting the precious loot).</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 9693200, member: 6775477"] Reputation as a DM makes a difference too. I've got a reputation as a "killer DM" because I let the chips fall where they may, obliterating careless (and sometimes simply unlucky) PCs. This causes my players to be cautious; always ready to run if things start to look bad. This works well for me, since sometimes they run when they don't need to, but they don't always know that. I haven't had a TPK in 15 years, but I've seen about half a dozen PCs get left behind, either to cover the retreat or because they already fell. In session 2 of my current campaign, the party attacked a kobold lair, unaware that they had a secret door to a nearby Ogre's lair. Things got hairy when the ogre showed up, after being bribed by the kobolds. All the kobolds were dead, but the ogre was definitely a challenge they weren't ready for. One PC got knocked out before the entire party could flee, and it looked grim. The last PC decided to risk himself to Influence the ogre into letting them go (pointing out that since they'd killed all the kobolds in the throne room, he could just take all their treasure for himself). It worked, and the ogre told them to get out. They came back in session 3, after hitting level 2, and got revenge on the ogre (and getting the precious loot). [/QUOTE]
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