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General Tabletop Discussion
*Dungeons & Dragons
RPG Evolution: What Do You Mean, "Run"?
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<blockquote data-quote="AlViking" data-source="post: 9694750" data-attributes="member: 6906980"><p>The last game we played I was running my paladin and we were in the middle of a fight when the party's wizard suddenly just walked off. We finished the fight and immediately followed to see where she had gone - only to find an enemy from my character's backstory had temporarily taken control of her and was holding her hostage along with two NPCs (friends of my character).</p><p></p><p>There was a bit of backstory to this, my old nemesis thought I owed him money because I had a winning streak one night at poker. Give him the money and he'd set the hostages free, so we agreed to the old "leave the money and we'll leave the hostages". Except I knew better than to trust him at this point so we got to the hostages, turned everyone invisible with dust of disappearance I had just purchased and charged into battle.</p><p></p><p>We were beaten up from the previous fight, had no chance to recover, were low on spells and my nemesis had hired his own evoker wizard who could cast multiple cones of cold and at least one fireball. We got lucky, the monk won initiative and was able to stun my nemesis. Focusing fire on my nemesis we killed him quickly. I was determined to take his body with me because he knew where we were staying and I was certain he would be raised and seek revenge. So I grabbed the body and we all ran. My DM was generous and let me cast misty step because the nemesis was now just an inanimate object I was carrying, not a person. Another fireball ensued and the barbarian failed yet another save and fell unconscious. I used my once a day summon steed (he had died in the previous combat), grabbed the barbarian and we galloped off.</p><p></p><p>If we had stayed to fight we might have been able to take out the lackeys but I think it would have been a close call, it was a close call the way it was but running away was definitely an exciting end to the encounter.</p></blockquote><p></p>
[QUOTE="AlViking, post: 9694750, member: 6906980"] The last game we played I was running my paladin and we were in the middle of a fight when the party's wizard suddenly just walked off. We finished the fight and immediately followed to see where she had gone - only to find an enemy from my character's backstory had temporarily taken control of her and was holding her hostage along with two NPCs (friends of my character). There was a bit of backstory to this, my old nemesis thought I owed him money because I had a winning streak one night at poker. Give him the money and he'd set the hostages free, so we agreed to the old "leave the money and we'll leave the hostages". Except I knew better than to trust him at this point so we got to the hostages, turned everyone invisible with dust of disappearance I had just purchased and charged into battle. We were beaten up from the previous fight, had no chance to recover, were low on spells and my nemesis had hired his own evoker wizard who could cast multiple cones of cold and at least one fireball. We got lucky, the monk won initiative and was able to stun my nemesis. Focusing fire on my nemesis we killed him quickly. I was determined to take his body with me because he knew where we were staying and I was certain he would be raised and seek revenge. So I grabbed the body and we all ran. My DM was generous and let me cast misty step because the nemesis was now just an inanimate object I was carrying, not a person. Another fireball ensued and the barbarian failed yet another save and fell unconscious. I used my once a day summon steed (he had died in the previous combat), grabbed the barbarian and we galloped off. If we had stayed to fight we might have been able to take out the lackeys but I think it would have been a close call, it was a close call the way it was but running away was definitely an exciting end to the encounter. [/QUOTE]
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