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RPG Evolution: What Do You Mean, "Run"?
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<blockquote data-quote="chaoshead87" data-source="post: 9694773" data-attributes="member: 6688806"><p>If only there was a solution that could be included into the game like morale.</p><p></p><p>I know people have an aversion to this as it takes control from the player, I say it is a great mechanic and its working well in the rpg that I am writing.</p><p></p><p>People tend to think that it is a mechanic for wargames and shouldn't be in an rpg but it makes combats easier, faster and way more realistic. The bandits may outnumber the PCs but they aren't sociopaths with a deathwish so after a few go down, which can simply be unconscious btw, the rest see that the PCs are too powerful and run away.</p><p></p><p>The same can happen to the PCs, outnumbered and fighting the leader of a shadow cult in his inner sanctum, surrounded by his minions that are more than willing to sell their lives to protect him, two of the PCs are bloodied and one is blinded by a spell, the PCs are forced to check morale and fail. The PCs flee, they can still fight defensively on their way out but they realize they are outclassed and need to flee.</p><p></p><p>It really is a simple solution that could be added to an rpg, sure it may change the feel of the game and shouldn't be added to every game but I think its a great solution to the NEVER SURRENDER problem.</p></blockquote><p></p>
[QUOTE="chaoshead87, post: 9694773, member: 6688806"] If only there was a solution that could be included into the game like morale. I know people have an aversion to this as it takes control from the player, I say it is a great mechanic and its working well in the rpg that I am writing. People tend to think that it is a mechanic for wargames and shouldn't be in an rpg but it makes combats easier, faster and way more realistic. The bandits may outnumber the PCs but they aren't sociopaths with a deathwish so after a few go down, which can simply be unconscious btw, the rest see that the PCs are too powerful and run away. The same can happen to the PCs, outnumbered and fighting the leader of a shadow cult in his inner sanctum, surrounded by his minions that are more than willing to sell their lives to protect him, two of the PCs are bloodied and one is blinded by a spell, the PCs are forced to check morale and fail. The PCs flee, they can still fight defensively on their way out but they realize they are outclassed and need to flee. It really is a simple solution that could be added to an rpg, sure it may change the feel of the game and shouldn't be added to every game but I think its a great solution to the NEVER SURRENDER problem. [/QUOTE]
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