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General Tabletop Discussion
*Dungeons & Dragons
RPG Evolution: What Do You Mean, "Run"?
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<blockquote data-quote="Distracted DM" data-source="post: 9696332" data-attributes="member: 6894926"><p>Enemies retreating: the players never want to let them do so, and if it's DnD the mechanics are working <em>against </em>the baddies trying to retreat. A retreating enemy means either 1. they're going to alert other enemies nearby, 2. it's an enemy that might come back for you another day, or 3. they'll leave you alone from now on. Players often don't want to take the chance in case it's 1 or 2, understandably, because they're risk-averse. <em>So kill'em. </em></p><p></p><p>I enjoy it when they try to capture prisoners- they're more open to that. I will often ask them "are you actually going to let them go?" because, yeah, sometimes the players want to question and then kill their prisoners... and if it seems like that's the case, the prisoners have no reason to cooperate. So making that clear DOES increase the prisoners' survival rate. </p><p></p><p>Back to the "retreating" point.. I'll often have to DM fiat it, because mechanically (DnD) they just can't escape. "They're going to escape into the underbrush. If you want you can try to hunt them down, but after those parting shots they're gone. You'll have to dedicate the time if you really want to pursue."</p><p></p><p>So.. since fiat is used with retreating enemies, we come back to my earlier post:</p></blockquote><p></p>
[QUOTE="Distracted DM, post: 9696332, member: 6894926"] Enemies retreating: the players never want to let them do so, and if it's DnD the mechanics are working [I]against [/I]the baddies trying to retreat. A retreating enemy means either 1. they're going to alert other enemies nearby, 2. it's an enemy that might come back for you another day, or 3. they'll leave you alone from now on. Players often don't want to take the chance in case it's 1 or 2, understandably, because they're risk-averse. [I]So kill'em. [/I] I enjoy it when they try to capture prisoners- they're more open to that. I will often ask them "are you actually going to let them go?" because, yeah, sometimes the players want to question and then kill their prisoners... and if it seems like that's the case, the prisoners have no reason to cooperate. So making that clear DOES increase the prisoners' survival rate. Back to the "retreating" point.. I'll often have to DM fiat it, because mechanically (DnD) they just can't escape. "They're going to escape into the underbrush. If you want you can try to hunt them down, but after those parting shots they're gone. You'll have to dedicate the time if you really want to pursue." So.. since fiat is used with retreating enemies, we come back to my earlier post: [/QUOTE]
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