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*Dungeons & Dragons
RPG Evolution: What Do You Mean, "Run"?
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<blockquote data-quote="Distracted DM" data-source="post: 9696539" data-attributes="member: 6894926"><p>Yes, to both. But players are risk-averse, they want to succeed- if a bad guy lieutenant escapes, the player is probably thinking that it'll make things more difficult for them later on. That might be correct, or it might not. It doesn't often occur to them that if they killed this lieutenant, there'll just be a new lieutenant 'round the corner.. because they're thinking like a player, not a GM (or, huzzah, they're treating the game world as if it's real). Say there's an upcoming boss fight- letting the baddie go might mean it's boss + surviving lieutenant now! Kill the LT, and it's just the boss. GM thinking might be "I want to make this fight challenging, so even if that LT is killed there'll still be boss+something else," meaning escape or kill the LT there'll still be extra pain at the boss fight.. but a player might not consider this, or they might not want to consider it because that'd be more weight on the "world is a game, not a real place" balancing act.</p><p>Though it's probably more fun if the LT is there at the boss fight, 'cuz then he can quip and barb the PCs regarding their previous encounter.</p></blockquote><p></p>
[QUOTE="Distracted DM, post: 9696539, member: 6894926"] Yes, to both. But players are risk-averse, they want to succeed- if a bad guy lieutenant escapes, the player is probably thinking that it'll make things more difficult for them later on. That might be correct, or it might not. It doesn't often occur to them that if they killed this lieutenant, there'll just be a new lieutenant 'round the corner.. because they're thinking like a player, not a GM (or, huzzah, they're treating the game world as if it's real). Say there's an upcoming boss fight- letting the baddie go might mean it's boss + surviving lieutenant now! Kill the LT, and it's just the boss. GM thinking might be "I want to make this fight challenging, so even if that LT is killed there'll still be boss+something else," meaning escape or kill the LT there'll still be extra pain at the boss fight.. but a player might not consider this, or they might not want to consider it because that'd be more weight on the "world is a game, not a real place" balancing act. Though it's probably more fun if the LT is there at the boss fight, 'cuz then he can quip and barb the PCs regarding their previous encounter. [/QUOTE]
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