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RPG Evolution: When Gaming Bleeds
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<blockquote data-quote="Isolfer" data-source="post: 7821500" data-attributes="member: 7016249"><p>My very unpopular opinion on this is it had value 15 years ago and a lot less value now. Today we have new rpgs cranked out every year, some without combat, many that are kid and family friendly. This is more of an inclusion issue than a health one. Years ago when it was just Pathfinder, dnd, and white wolf for that most part this would have made sense, now we have my little pony, no thank you evil, and fate which can all be worked to be a zero gore, low violence and light conflict games.</p><p></p><p>Thus I feel this is more a gm should list out what will be in the game and players decide what they can and cannot handle. The issue is you have a lot of people who want to play x game because their friend did or they saw this video or pod cast. It's like the little kid wanting gta at game stop, if the game isn't for you then avoid it. When I want dark fantasy I run Warhammer, bonkers I go dnd, high fantasy I go to one ring, etc. When I'm running a game for people that do not want gore, violence, or adultish themes then I'll pull out my little pony or the secret life of cats.</p><p></p><p>I'll admit I can see some use for this, mainly if you have a gm that doesn't have a list of what to expect or pushes boundaries there, or a young gm, but when I first saw this idea added on to vampire 5th Ed I grew a distaste for it on the grounds of the simple fact "some games are just not for you", and players should be able to figure out what games those are.</p></blockquote><p></p>
[QUOTE="Isolfer, post: 7821500, member: 7016249"] My very unpopular opinion on this is it had value 15 years ago and a lot less value now. Today we have new rpgs cranked out every year, some without combat, many that are kid and family friendly. This is more of an inclusion issue than a health one. Years ago when it was just Pathfinder, dnd, and white wolf for that most part this would have made sense, now we have my little pony, no thank you evil, and fate which can all be worked to be a zero gore, low violence and light conflict games. Thus I feel this is more a gm should list out what will be in the game and players decide what they can and cannot handle. The issue is you have a lot of people who want to play x game because their friend did or they saw this video or pod cast. It's like the little kid wanting gta at game stop, if the game isn't for you then avoid it. When I want dark fantasy I run Warhammer, bonkers I go dnd, high fantasy I go to one ring, etc. When I'm running a game for people that do not want gore, violence, or adultish themes then I'll pull out my little pony or the secret life of cats. I'll admit I can see some use for this, mainly if you have a gm that doesn't have a list of what to expect or pushes boundaries there, or a young gm, but when I first saw this idea added on to vampire 5th Ed I grew a distaste for it on the grounds of the simple fact "some games are just not for you", and players should be able to figure out what games those are. [/QUOTE]
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