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RPG Evolution: When Gaming Bleeds
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<blockquote data-quote="Gradine" data-source="post: 7821508" data-attributes="member: 57112"><p>I have to wonder if some folks don't look at a concept like "bleed" being applied to tabletop role-playing games and see shades of the old Chick Tract or Jack Thompson arguments peeking in around the edges. And I can understand the hesitation; from a certain point of view the difference between "bleed" to Chick Tract nonsense like "you character is dead, now you must kill yourself" doesn't seem that big a logical leap. And while the reality could not be farther from the truth, even those who can acknowledge that also know that the more the hobby discusses "bleed" and particularly it's dangers, the more likely some B.A.D.D. nutter will pick up and run with it no matter illogical it is. It's easy to imagine some respectable-seeming activist on the cable news after a school shooting from an individual with an incidental enjoyment of D&D to start talking about "bleed" for the moral panic to return, especially as D&D grows more popular.</p><p></p><p>I think that fear might be a bit overblown, is the thing. While moral panics are real and have negative consequences for quite a few people they... they don't really succeed, now do they? D&D and Magic: The Gathering survived. So did Harry Potter, and Buffy. Each subsequent Grand Theft Auto game has well outsold its predecessors. The Matrix still maintains its legacy, which if anything has only grown more fondly in the interim. After all, moral panics aren't really about the tangible things, the games, books, movies, properties, etc., that they purport to be about. They're a distraction, a way for us to ignore having to address the real, deeper, more complex and troubling aspects of ourselves and our society.</p><p></p><p>My feelings about consent and trauma and content warnings in RPGs are well established by this point. I think that between Session Zeros ought to be the rule in home games for this and so, so many other reasons, and that some sort of short, anonymous forms like this or the Same Page Tool coupled with some of the more frequent specific content warnings should be considered best practice for pickup-with-strangers games like at cons and game stores. I think that we do ourselves and our hobby a favor when we couch it in terms of trauma rather than academic psychological gobbledygook like "bleed" (which is much more likely to be misunderstood and/or weaponized) but that's my two cents.</p></blockquote><p></p>
[QUOTE="Gradine, post: 7821508, member: 57112"] I have to wonder if some folks don't look at a concept like "bleed" being applied to tabletop role-playing games and see shades of the old Chick Tract or Jack Thompson arguments peeking in around the edges. And I can understand the hesitation; from a certain point of view the difference between "bleed" to Chick Tract nonsense like "you character is dead, now you must kill yourself" doesn't seem that big a logical leap. And while the reality could not be farther from the truth, even those who can acknowledge that also know that the more the hobby discusses "bleed" and particularly it's dangers, the more likely some B.A.D.D. nutter will pick up and run with it no matter illogical it is. It's easy to imagine some respectable-seeming activist on the cable news after a school shooting from an individual with an incidental enjoyment of D&D to start talking about "bleed" for the moral panic to return, especially as D&D grows more popular. I think that fear might be a bit overblown, is the thing. While moral panics are real and have negative consequences for quite a few people they... they don't really succeed, now do they? D&D and Magic: The Gathering survived. So did Harry Potter, and Buffy. Each subsequent Grand Theft Auto game has well outsold its predecessors. The Matrix still maintains its legacy, which if anything has only grown more fondly in the interim. After all, moral panics aren't really about the tangible things, the games, books, movies, properties, etc., that they purport to be about. They're a distraction, a way for us to ignore having to address the real, deeper, more complex and troubling aspects of ourselves and our society. My feelings about consent and trauma and content warnings in RPGs are well established by this point. I think that between Session Zeros ought to be the rule in home games for this and so, so many other reasons, and that some sort of short, anonymous forms like this or the Same Page Tool coupled with some of the more frequent specific content warnings should be considered best practice for pickup-with-strangers games like at cons and game stores. I think that we do ourselves and our hobby a favor when we couch it in terms of trauma rather than academic psychological gobbledygook like "bleed" (which is much more likely to be misunderstood and/or weaponized) but that's my two cents. [/QUOTE]
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