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RPG Evolution: When Gaming Bleeds
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<blockquote data-quote="Deleted member 7015506" data-source="post: 7821585"><p>[USER=177]@Umbran[/USER] </p><p>I agree, that personal opinions/experiences are not data. I also agree, that it is a very very changing world.</p><p>In the days were i started playing many issues were never talked about, simply kept in secret or not that present in the media as we have it nowadays. Also the awreness of people increased a lot ( and to the better). Many of the nasty things were just silenced or by some stupids pretended not to be present.</p><p>But in long past times certain subjects were not part of roleplaying, there was a kind of what I would call a Code of Ethics. The bad issues were not a part of the game. There were those things like blood sacrifices, the kidnapped princess and orcs raiding the village. Let your imagination run wild, but ask yourself, how do half-orcs come into existence? For me the answer is pretty obvious, since Grunge doesn´t look nor behave like Romeo (at least in my small world of understanding RPGs).</p><p>I will never ever deny such things as sexual harrasment, domestic violence and child abuse to happen just at this moment as we are talking about them. They are, and unfortunately were!, always happening, but fortunately society changed, media availability and awareness improved and nowadays the situation is different compared to the past (which is absolutely good). That is definitely not helping the victims of such acts, but perhaps it might prevent further abuse, since a neighbour nowadays is more likely to call the police and perhaps prevents further violence. </p><p>But just take those covers from the Weird Tales magazines. Nowadays no serious publisher would dare to have them nowadays for good reasons. But it was part of the past and basically nobody took offense in them. Like said nowadays? No way and that is good. </p><p>The problem I intended to point out (and horribly lost) is, that in the times we are living in, a basically "innocent" concept of gaming (and please no discussion about racism against the goblinoid races) is getting dragged into the "normal" life, where everything has to be tailored/reevaluated/considered if it might hurt somebodies feelings.</p><p>And I wholeheartedly disagree to use that so-called x-card. If you run your adventures in a halfway civilized manner leaving out those disgusting elements of real life (and yes I am a big fan of large scale combat scenes aka Conan against the beastman), then my subjective experience is, that you won´t run into the problems mentioned. </p><p>I agree with your comments about the ciggy/bathroom leave, for being a possibility to leave the darkness imposed by the portrayed situation. But one thing I always do is to recap a session, and may it be two weeks later for the next one, and ask my players about their impressions. Sometimes short, sometimes it eats up a lot of gaming time, but in the end it pays out - feedback.</p><p>And one thing I ask myself as an old grumpy guy: Why are people always feeling to have the need to carry their cross in front of them and let others feel sorry on occasions that are supposed to be fun? I feel bad about people suffering from the hands of others, I hate injustice and I hate violence against weak beings of all kinds. But when you run your games in a halfway decent manner and avoid certain things, than it is still a leisure time for everybody.</p><p>and BTW [USER=463]@S'mon[/USER]: In my view still a way to express the situation, but I am totally with you when presented to people (especially women9 you are not too familiar with. Always a walk on the edge of the blade.</p></blockquote><p></p>
[QUOTE="Deleted member 7015506, post: 7821585"] [USER=177]@Umbran[/USER] I agree, that personal opinions/experiences are not data. I also agree, that it is a very very changing world. In the days were i started playing many issues were never talked about, simply kept in secret or not that present in the media as we have it nowadays. Also the awreness of people increased a lot ( and to the better). Many of the nasty things were just silenced or by some stupids pretended not to be present. But in long past times certain subjects were not part of roleplaying, there was a kind of what I would call a Code of Ethics. The bad issues were not a part of the game. There were those things like blood sacrifices, the kidnapped princess and orcs raiding the village. Let your imagination run wild, but ask yourself, how do half-orcs come into existence? For me the answer is pretty obvious, since Grunge doesn´t look nor behave like Romeo (at least in my small world of understanding RPGs). I will never ever deny such things as sexual harrasment, domestic violence and child abuse to happen just at this moment as we are talking about them. They are, and unfortunately were!, always happening, but fortunately society changed, media availability and awareness improved and nowadays the situation is different compared to the past (which is absolutely good). That is definitely not helping the victims of such acts, but perhaps it might prevent further abuse, since a neighbour nowadays is more likely to call the police and perhaps prevents further violence. But just take those covers from the Weird Tales magazines. Nowadays no serious publisher would dare to have them nowadays for good reasons. But it was part of the past and basically nobody took offense in them. Like said nowadays? No way and that is good. The problem I intended to point out (and horribly lost) is, that in the times we are living in, a basically "innocent" concept of gaming (and please no discussion about racism against the goblinoid races) is getting dragged into the "normal" life, where everything has to be tailored/reevaluated/considered if it might hurt somebodies feelings. And I wholeheartedly disagree to use that so-called x-card. If you run your adventures in a halfway civilized manner leaving out those disgusting elements of real life (and yes I am a big fan of large scale combat scenes aka Conan against the beastman), then my subjective experience is, that you won´t run into the problems mentioned. I agree with your comments about the ciggy/bathroom leave, for being a possibility to leave the darkness imposed by the portrayed situation. But one thing I always do is to recap a session, and may it be two weeks later for the next one, and ask my players about their impressions. Sometimes short, sometimes it eats up a lot of gaming time, but in the end it pays out - feedback. And one thing I ask myself as an old grumpy guy: Why are people always feeling to have the need to carry their cross in front of them and let others feel sorry on occasions that are supposed to be fun? I feel bad about people suffering from the hands of others, I hate injustice and I hate violence against weak beings of all kinds. But when you run your games in a halfway decent manner and avoid certain things, than it is still a leisure time for everybody. and BTW [USER=463]@S'mon[/USER]: In my view still a way to express the situation, but I am totally with you when presented to people (especially women9 you are not too familiar with. Always a walk on the edge of the blade. [/QUOTE]
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