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<blockquote data-quote="Lanefan" data-source="post: 7821978" data-attributes="member: 29398"><p>Though these were asked of [USER=4534]@MGibster[/USER] I think I'll have a go at answering anyway.</p><p></p><p>I know for me that though I'm nigh-certain I'd never use it its existence would cause me to sit there all session half-wondering whether someone else would - in other words, it would be a distraction.</p><p></p><p>Far more likely C) Stop dead and (unless it's obvious) try to determine, either through internal reflection or by cautious trial and error, where I'd gone off the rails. Is it a cumulation of things through the session (e.g. one spider too many) or a single trigger (e.g. the rising water in the closed space has triggered someone's fear of drowning); and on answering this, is it something I can easily fix on the fly (e.g. subsequent spiders become snakes) or not (how do I change the rising-water scenario that's already in place and ongoing)?</p><p></p><p>Either way, whatever flow I had going (and, quite likely, any immersion the other players had going) would take a real hit. Put another way, your option A) is an extremely unlikely outcome as I might well have no way of knowing what to gloos over.</p><p></p><p>But, assuming the DM is acting in good faith and isn't presenting the X-causing scenario in a deliberate attempt to trigger the player, the question becomes simply one of what that player's best course of action is:</p><p></p><p>A - silently hit the X card (and, in effect, veto the scene or (an) element(s) thereof)</p><p>B - leave the table (with or without explaining why)</p><p>C - raise a point of privilege (i.e. initiate a discussion)</p><p>D - stick it out (always an option, though rarely the best)</p><p></p><p>In something like a con game or a one-off where time is very limited and you're only likely to ever play with those same people once, A could have its uses as could B: things need to be resolved quickly. In an ongoing home game is where C would most likely come up, as there'll be more time for discussion and the intent is to go on playing with the same people for a while; also in an ongoing home game there's the added variables of whether it's the same player always raising issues over different things and-or whether that player is consistently finding much agreement from the other players (in which case the DM needs to do some rethinking; ditto if issues are coming from multiple players) or is an outlier (in which case that player probably isn't a good fit for that group).</p><p></p><p>I hope the above ramblings make any sense. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 7821978, member: 29398"] Though these were asked of [USER=4534]@MGibster[/USER] I think I'll have a go at answering anyway. I know for me that though I'm nigh-certain I'd never use it its existence would cause me to sit there all session half-wondering whether someone else would - in other words, it would be a distraction. Far more likely C) Stop dead and (unless it's obvious) try to determine, either through internal reflection or by cautious trial and error, where I'd gone off the rails. Is it a cumulation of things through the session (e.g. one spider too many) or a single trigger (e.g. the rising water in the closed space has triggered someone's fear of drowning); and on answering this, is it something I can easily fix on the fly (e.g. subsequent spiders become snakes) or not (how do I change the rising-water scenario that's already in place and ongoing)? Either way, whatever flow I had going (and, quite likely, any immersion the other players had going) would take a real hit. Put another way, your option A) is an extremely unlikely outcome as I might well have no way of knowing what to gloos over. But, assuming the DM is acting in good faith and isn't presenting the X-causing scenario in a deliberate attempt to trigger the player, the question becomes simply one of what that player's best course of action is: A - silently hit the X card (and, in effect, veto the scene or (an) element(s) thereof) B - leave the table (with or without explaining why) C - raise a point of privilege (i.e. initiate a discussion) D - stick it out (always an option, though rarely the best) In something like a con game or a one-off where time is very limited and you're only likely to ever play with those same people once, A could have its uses as could B: things need to be resolved quickly. In an ongoing home game is where C would most likely come up, as there'll be more time for discussion and the intent is to go on playing with the same people for a while; also in an ongoing home game there's the added variables of whether it's the same player always raising issues over different things and-or whether that player is consistently finding much agreement from the other players (in which case the DM needs to do some rethinking; ditto if issues are coming from multiple players) or is an outlier (in which case that player probably isn't a good fit for that group). I hope the above ramblings make any sense. :) [/QUOTE]
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