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<blockquote data-quote="Panda-s1" data-source="post: 7821997" data-attributes="member: 59554"><p>the problem with equating A and B is B is disruptive as hell. if someone just leaves the table without explanation, people get upset that they're down a player. if someone leaves the table with an explanation, people will still get upset that they're down a player AND they'll start a debate over the veracity of this player's content issues. having the X-button can allow a player to say something without causing an even bigger disruption, and is a much more elegant solution than the long content warning lists people seem to love to groan about. also if someone sees the X-button is being used they can just choose not to play that game <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>so apparently the best campaigns:</p><p>-are incredibly scripted and immutable</p><p>-can only be great if they are open to all potential content (even if the vast majority of all possible content won't be used in a single campaign)</p><p>-cannot be by authors who consider content issues because of these constraints</p><p>-are somehow diminished because of the sudden exclusion of a certain theme or situation</p><p>-are written by GMs who can't handle having to change something in their game on the fly</p><p></p><p>seriously, sometimes I wonder how you guys would handle something as innocent as the party going down the wrong hallway.</p><p></p><p></p><p>are these somehow the only good stories in existence? how can sparticus be good? it doesn't contain graphic rape scenes and limb dismemberment. how can tom sawyer be good? it doesn't feature lynching, nor does it give a fair portrayal of the adversity faced by native americans at the time. I thought the best stories are unconstrained. that all sounds like a lot of uncracked eggs if you ask me :/</p><p></p><p></p><p>okay, but sometimes the entire table should know if a player has a certain issue with some content, that way they too don't bring it up. GMs aren't the only ones who bring story to the table.</p><p></p><p></p><p>it's a lot harder to bring up an issue when you're in the minority <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>first of all I don't have to follow what the MM says. this includes the 5e version, and even WotC has to come up with contrived reasons why all orcs are just evil.</p><p>also, the answer is basically racism. they're literally portraying an entire race as entirely evil, I don't know how else to put it.</p><p></p><p></p><p>right, because it's impossible for a DM to conceive that a half-orc came about in any way other than rape.</p><p></p><p></p><p>okay, then what's stopping you from being racist? I'm not perfect, but come on. </p><p>also what does being "true to reality" even have to do with it? these are games with unicorns and spaceships, you can make up whatever you want.</p><p></p><p></p><p>in the last campaign I was in we met various orc npcs. one of them was a cheesemonger. he was affluent and fed us and let us use his bathhouse after eating. he talked a lot about trying to find a bride. way later we got a letter from him saying he finally got married to a lovely orc woman, and we all felt glad.</p><p></p><p>also in this campaign we came to a snowy town in the middle of nowhere that had been conquered by orc tribe following some orc cult leader. we helped the resistance take back their land, and many orcs died in the process, there wasn't a lot of compromise. we eventually took back the town and even managed to kill the demon prince they accidentally summoned.</p></blockquote><p></p>
[QUOTE="Panda-s1, post: 7821997, member: 59554"] the problem with equating A and B is B is disruptive as hell. if someone just leaves the table without explanation, people get upset that they're down a player. if someone leaves the table with an explanation, people will still get upset that they're down a player AND they'll start a debate over the veracity of this player's content issues. having the X-button can allow a player to say something without causing an even bigger disruption, and is a much more elegant solution than the long content warning lists people seem to love to groan about. also if someone sees the X-button is being used they can just choose not to play that game ;) so apparently the best campaigns: -are incredibly scripted and immutable -can only be great if they are open to all potential content (even if the vast majority of all possible content won't be used in a single campaign) -cannot be by authors who consider content issues because of these constraints -are somehow diminished because of the sudden exclusion of a certain theme or situation -are written by GMs who can't handle having to change something in their game on the fly seriously, sometimes I wonder how you guys would handle something as innocent as the party going down the wrong hallway. are these somehow the only good stories in existence? how can sparticus be good? it doesn't contain graphic rape scenes and limb dismemberment. how can tom sawyer be good? it doesn't feature lynching, nor does it give a fair portrayal of the adversity faced by native americans at the time. I thought the best stories are unconstrained. that all sounds like a lot of uncracked eggs if you ask me :/ okay, but sometimes the entire table should know if a player has a certain issue with some content, that way they too don't bring it up. GMs aren't the only ones who bring story to the table. it's a lot harder to bring up an issue when you're in the minority ;) first of all I don't have to follow what the MM says. this includes the 5e version, and even WotC has to come up with contrived reasons why all orcs are just evil. also, the answer is basically racism. they're literally portraying an entire race as entirely evil, I don't know how else to put it. right, because it's impossible for a DM to conceive that a half-orc came about in any way other than rape. okay, then what's stopping you from being racist? I'm not perfect, but come on. also what does being "true to reality" even have to do with it? these are games with unicorns and spaceships, you can make up whatever you want. in the last campaign I was in we met various orc npcs. one of them was a cheesemonger. he was affluent and fed us and let us use his bathhouse after eating. he talked a lot about trying to find a bride. way later we got a letter from him saying he finally got married to a lovely orc woman, and we all felt glad. also in this campaign we came to a snowy town in the middle of nowhere that had been conquered by orc tribe following some orc cult leader. we helped the resistance take back their land, and many orcs died in the process, there wasn't a lot of compromise. we eventually took back the town and even managed to kill the demon prince they accidentally summoned. [/QUOTE]
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