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RPG Evolution: When Gaming Bleeds
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<blockquote data-quote="S'mon" data-source="post: 7822010" data-attributes="member: 463"><p>That seems to me much too much of an absolutist statement IME it's not something that happens in a D&D game, but there's certainly no reason why it must always be creepy. It depends on various factors including the table social contract and the player interaction. It's certainly less likely to be a problem if the players are already in a relationship (in my Princes of the Apocalypse game last Saturday, of the 8 players there were 3 couples, the son of one couple, and my son, so 6/8 were couples) but it won't <em>necessarily</em> be a problem even if they're not.</p><p></p><p>Edit: Conversely it's not necesssarily not a problem if the GM has an NPC hit on a PC - it's much more common IME but depending on various factors that could come across as creepy too. Whereas I think a PC hitting on an NPC is much less likely to seem creepy, because of the power dynamic - in a normal TTRPG the GM has a lot more power than a player, and usually has much less identification with any NPC than the player has with their PC.</p></blockquote><p></p>
[QUOTE="S'mon, post: 7822010, member: 463"] That seems to me much too much of an absolutist statement IME it's not something that happens in a D&D game, but there's certainly no reason why it must always be creepy. It depends on various factors including the table social contract and the player interaction. It's certainly less likely to be a problem if the players are already in a relationship (in my Princes of the Apocalypse game last Saturday, of the 8 players there were 3 couples, the son of one couple, and my son, so 6/8 were couples) but it won't [I]necessarily[/I] be a problem even if they're not. Edit: Conversely it's not necesssarily not a problem if the GM has an NPC hit on a PC - it's much more common IME but depending on various factors that could come across as creepy too. Whereas I think a PC hitting on an NPC is much less likely to seem creepy, because of the power dynamic - in a normal TTRPG the GM has a lot more power than a player, and usually has much less identification with any NPC than the player has with their PC. [/QUOTE]
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