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<blockquote data-quote="PMárk" data-source="post: 7822076" data-attributes="member: 6804619"><p>All I want to say is that I'm happy I never played with people who couldn't talk out if there was a problem.</p><p></p><p>Also, I can't even remember a time, where there were a "problem" even.</p><p></p><p>Honestly, I think this whole thing is another facet of the hypersensitivity and infantilism that haunts the culture nowadays. Sure, there are people with serious traumas that could come up during play, but it's not like that 99.9% of the cases. Even then, we could talk it out.</p><p></p><p>I can see some use for things like the the x-card in situations, like a con, or organized play. <em>Even then</em>, whenever I played with complete strangers, we were, you know, just <em>respectful and polite</em> toward each other and didn't go all-out, like we would in a home game. Also, if someone was a jerk, I just won't play with that person in the future and that's it. I don't see the need fot it in a home game among friends at all. Even if a new person comes into an established group, we'd be just more reserved until we get to know them a bit more.</p><p></p><p>I have slight suspicion that this whole thing stems from the LARP side, where, with all due respect, the prevalence of drama queens/kings is just a lot bigger and things are lot more visceral and you generally play with a lot of people. Seriously, I couldn't believe some of the stories I've heard about the biggest ongoing VtM LARP around here, it's practically like the bad stereotypes of stupid high-school drama between cliques and individuals.</p><p></p><p>I just think these tools are largely substitutions and cop-outs instead of just talking to each other and learning to act in a mature way, which is always preferable. Even among these tools, a checklist is among the most inadequate things I've ever seen.</p></blockquote><p></p>
[QUOTE="PMárk, post: 7822076, member: 6804619"] All I want to say is that I'm happy I never played with people who couldn't talk out if there was a problem. Also, I can't even remember a time, where there were a "problem" even. Honestly, I think this whole thing is another facet of the hypersensitivity and infantilism that haunts the culture nowadays. Sure, there are people with serious traumas that could come up during play, but it's not like that 99.9% of the cases. Even then, we could talk it out. I can see some use for things like the the x-card in situations, like a con, or organized play. [I]Even then[/I], whenever I played with complete strangers, we were, you know, just [I]respectful and polite[/I] toward each other and didn't go all-out, like we would in a home game. Also, if someone was a jerk, I just won't play with that person in the future and that's it. I don't see the need fot it in a home game among friends at all. Even if a new person comes into an established group, we'd be just more reserved until we get to know them a bit more. I have slight suspicion that this whole thing stems from the LARP side, where, with all due respect, the prevalence of drama queens/kings is just a lot bigger and things are lot more visceral and you generally play with a lot of people. Seriously, I couldn't believe some of the stories I've heard about the biggest ongoing VtM LARP around here, it's practically like the bad stereotypes of stupid high-school drama between cliques and individuals. I just think these tools are largely substitutions and cop-outs instead of just talking to each other and learning to act in a mature way, which is always preferable. Even among these tools, a checklist is among the most inadequate things I've ever seen. [/QUOTE]
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