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RPG Evolution: When Gaming Bleeds
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<blockquote data-quote="Celebrim" data-source="post: 7822124" data-attributes="member: 4937"><p>Anything that is a tool for facilitating a conversation, I could probably get behind. But that is increasingly and unsurprisingly not what is being pushed. When they first started they were sort of touch this and we can have a conversation, use them only if you feel they are needed. Now they are increasingly, touch this and any further conversation is wrong, and they are or should be mandatory. </p><p></p><p>And the people that think that they are a tool of "being nice" really don't get human psychology, any more than the people who honestly fear that they are a tool of censorship. I don't think that they are either thing. I ask instead the question, "Who most benefits from a device that provides the appearance of safety while giving none, that provides for a "safe space" to push boundaries and a get out of jail card for having done so, and who would most want excuse for shutting down the conversation around that and pushing forward? What is the environment and background and goals of play like for the people that need X cards and safe words?"</p><p></p><p>There are parts of the X card that I think aren't a bad thing, but they are pretty much everything but the X card. For example even the creator seems to realize that the best thing about the X card is the speech about the X card where the person moderating the game encourages everyone to speak up and communicate and that it is ok to stop something in the game they feel uncomfortable about, and that everyone should follow a golden rule to try to make this the most enjoyable game possible for everyone present. That's all fine and good. That's communication and there might be times with groups of strangers that sort of speech would be helpful. </p><p></p><p>But as soon as someone pulls out an X card, I'm going to think, "What have I gotten myself into, and do I need to come up with an excuse to find the door?"</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7822124, member: 4937"] Anything that is a tool for facilitating a conversation, I could probably get behind. But that is increasingly and unsurprisingly not what is being pushed. When they first started they were sort of touch this and we can have a conversation, use them only if you feel they are needed. Now they are increasingly, touch this and any further conversation is wrong, and they are or should be mandatory. And the people that think that they are a tool of "being nice" really don't get human psychology, any more than the people who honestly fear that they are a tool of censorship. I don't think that they are either thing. I ask instead the question, "Who most benefits from a device that provides the appearance of safety while giving none, that provides for a "safe space" to push boundaries and a get out of jail card for having done so, and who would most want excuse for shutting down the conversation around that and pushing forward? What is the environment and background and goals of play like for the people that need X cards and safe words?" There are parts of the X card that I think aren't a bad thing, but they are pretty much everything but the X card. For example even the creator seems to realize that the best thing about the X card is the speech about the X card where the person moderating the game encourages everyone to speak up and communicate and that it is ok to stop something in the game they feel uncomfortable about, and that everyone should follow a golden rule to try to make this the most enjoyable game possible for everyone present. That's all fine and good. That's communication and there might be times with groups of strangers that sort of speech would be helpful. But as soon as someone pulls out an X card, I'm going to think, "What have I gotten myself into, and do I need to come up with an excuse to find the door?" [/QUOTE]
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